Why would you be cautious about Shipbreakers. GBX wont be making it.

Gearbox owns the IP and is providing support.

BBI has been well into development on the game for a long time, and last time I checked GBX was letting them do w/e they want with it. I’m not concerned in the slightest.

640mb patch, right now.

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What changes?

Just to be clear… Its no balance patch…

Bug squashing is good too.

Not a bad patch, I know there’s still a lot of hot button issues to fix. But this is definitely good. Keep it coming!

Apparently they patched the grav well corvette issue but it’s not in the notes. Check first :wink:

see you next week they said, it’s almost may…

Ok. I respect the devs and know how much blood sweat and tears goes into their - or any - work. As much as this is a cool game - to get to it one does a job. I don’t mean to suggest that anyone sucks at it and again, I respect the work and thank everyone involved for trying.

But by the same token I am tired of nobody calling spade - a spade.

How have they gone above and beyond? There are no tools, hacks yes, but no real tools, like map maker for start. Yes I am aware that I can easily scite-lua-type. But what’s the point - who is left to play?

That is not even the function of any mod support but simply broken game excused under the guise of a beta. People didn’t use to pay full price for betas - they still don’t - early access.

How about documentation - like relics dev manuals, e.g. complete and game function specific lua reference the likes dow had which allowed me to create maps that included completely new game types. Or the tool that allowed explorer type navigation between units, weapons and abilities (again dow) and simply change what I please.

Mod support is not about relying on community to hack your encryption with one tool then dig through old forums to find and use a decade old second tool. Only to be limited to messing with cmd.exe to unpack and sniff through in hopes of making heads or tails of it and what might have changed. Mod support is providing the tools and access to as much of the game as possible in the easiest possible way.

This is not even about mod support - its about the fact the game should not have been released yet.

I am trying not to be negative (failing obviously), but I am a little disappointed that the one chance of my favourite game of all time had in coming back has been destroyed by the accounting dept once again.

How do I know this? I keep refreshing the game list - no games. Tried hosting - no1 joining. Its 8 pm on a Monday and nobody is playing…

The MP is not in danger of dying. Its already dead and buried.

There are 398 players online at the moment. This may sound like a decent number, but this is 0.001% or a thousand times less then the most played game at the moment. Telling?

So forgive me - but why bother?

To the marketing genius who came up with “lets release it now and just call it a beta”. Good job!

To Devs. Really no beef with you, and very impressed there is a dialogue going on in various places on this forum- I’m just a little bitter at the execution choices made that lead to the (granted - perceived) population exodus.

This game has the potential to have a few thousand on at any time…

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HAHAHA my thoughts exactly, not mad with developers at all. They seem to be doing hard work and communicating as best as possible. But the entire way this operation was handled…mhmm NO NO NO and NO.

Someone mentioned that MODS are the main reason for this…I respectfuly disagreee. PLAYERS are the main reason for ANY GAME. Sure it is a small community but it’s still an RTS right? it should strive to find its place amongst other RTS…modding? sure mods LOOK good but you know what’s even cooler? a game that actually works and draws people in to play it :stuck_out_tongue:

What on earth are you on about? They’ve released multiple officially supported tools (heck a map tool is planned as well afaik) and are supporting them completely. They have and are fixing any bugs the pop up with them and from what I hear they work really, really well (the results speak for themselves). Each new tool or example they bring out brings those TC mods that little bit closer to completion. Neither Rome, nor Complex, nor PDS, nor Warlords or any mod for that matter, was built in a day, or even a month or hell, even a year. I bet these mods will be up much faster than any have been before because of the tools and devs supporting those tools. It sure looks like they’re getting there pretty damn fast. In the pas modders had to hack stuff apart and it took years to figure stuff out. Now they have official tools and devs they can Skype with to fix stuff.

I mean wtf. Has this happened anywhere else with a AAA game ever?

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Homeworld was the first game I ever modded (right before morrowind actually) and the ONLY thing that over the last 12 years kept me pulling my HW2 discs out of the closet was mods. Same with Morrowind, same with JA2, same with UFO games, same with MOO3 and dozens of other modded games. I mean Skyrim is still alive because of mods, nothing else.

Yeah… that dude ruined it.
When i first heard of beta i though about tweaking here and there, and not a redo on the way
No lobby, a lot of crashing, no custom maps support, missing mechanics, and I though it would be just about balancing numbers lol, let’s face it, this is an early alpha, and a kinda dead one, sadly. Even the forums are kinda dying now.
Yeah, SP did well, but MP didn’t
We still have one hope though, steam sales along with some advertising, they already got the profit anyway, wouldn’t be bad to drop the price to revive the game.

Oh btw, good work devs, you guys did a great job, too bad the managers kinda messed up.

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Here’s to hoping we get chat lobbies and some nice steam sales to resuscitate the game. Currently it’s more alive than it was before the gearbox re-release (not saying much), but only during certain hours. I’d like to be playing it right now, but nobody is online.

Exactly. Mods are fun, but don’t add replay value to the game (from my point of view). Still I do have to admit that I’m pretty sure it’s thanks to the modding community that enough attention was given to revive the game, for that I’m thankful, but I don’t see how could mods alone KEEP the game alive. you know just saying :P. On a sidenote, it wasn’t mods that got my undusting my games, it was small LAN matches with some local friends…gaming with others.

I find mods keeping games like skyrim alive making sense, they’re SP oriented. I strongly believe an RTS should have a strong MP component. Mods in the case of hw could be the final touch that set the game apart from other RTS…but that doesn’t mean it should lack in other basic areas of the genre :slight_smile:

There are dozens of RTS games, especially earlier ones, where MP was the add on part, and SP was the main attraction. In fact in my experience most RTS games before SC1 the MP was just not all that important. From what I can remember the MP really took off with SC and then later WC3 but a lot more energy and time and support was put into the MP for those titles and it was a much bigger part of the initial design, being just as important or more so later on than the SP part.

Of course these days it has completely shifted to MP first with high speed always on broad band available nearly globally even here in SA.

Now if this was HW:Remake then I too would expect a much, MUCH larger emphasis on MP, with all the hooks and trappings of modern MP games, but it’s not. And thats what I mean whenever I mention ‘reality vs perceived reality’. The team (devs, lead designer, managers or all of them) decided to build on HWs strengths rather than introduce something that was not there in the first place. You are free to disagree with that choice, of course.

I will however be very sad if the next, new games like shipbreakers lacks the MP focus. That and maybe one day HW3 is where you should put your hopes and dreams of a thriving and alive MP scene. HW:R will be the only place to go for full 3D space battles of [insert favorite sci-fi setting here] for at least the next 3 years maybe even 5 or more. That will do far more for sales than trying to shoe horn a lot of modern MP features into a 12y old game. As Skyrim has made abundantly and crystal clear. Mods sells games. Heck Valve and Beth finally figured that out recently though their approach to try and monetize it was quite… something…

id like to be playing but i cant cause havent gotten that new pc i want yet =(