It is so much depended on players how long matches is. If there is two good teams against each other the match probably will last close to 20-30 minutes in meltdown and in incursion timelimit usually will come before objectives has been destroyed.
Factors in players and in their decision plays so big role in match length that is hard to say how long match lasts.
When did you play a 5 minute round? This game isn’t even built for that. All the matches I’ve played have lasted, at least, 15 minutes or so.
The actual game is supposed to have skill based matchmaking. I’m hoping it’s just not active/broken in the beta.
The punishment for quitters this is something is one of the most asked for things in the beta and I hope one will be implemented in the actual game because, currently, the only “punishment” that they have is that the game attempts to force you to enter the same match you just left.
I do have to mention that if im not mistaken they do plan on implementing other game modes other than those within the beta to the full release of the game. With this said they might be shorter game modes like a simple TDM or they might be more longer ones.
They said they’ve tested about 20 other game modes, and are currently choosing and polishing the ones that will be added to the game.
I like the current game round times but im defo liking the idea of the option for faster game modes 
dont always have 30mins to spare for a whole game.
I find it hard to believe that simple TDM will happen in this game- its basic shooter mechanic are too slow for that. it is a tactical game at its core, that a team of five have got to work together.
in many bad matched games. when my team with the best player at level 7, and matched team in level 14-26… i understand that the match making is not at it’s peak right now. but also- there have to be a solutions to quitters. i never saw a team of 4 beats a team of five in this game. and i’m not sure that its possible either.
tbf a TDM could work as long as we all start at level 10 in game?
But will you play as support or as defender in those modes?
i don’t think so. TDM is a fast-kill as much as you can and die as little as possible, there is no place for support units (or shilders, or any place specific charters).
I would like to see a quick mode based on a specific class- like snipers only TDM or support challenge mode- when the supporters are the only guys who can build turrets and the win\losing of the match is based mostly on keeping the support alive for him to get an objective fixed\build.
It could work with different map layouts in all honesty i just said it might happen who knows what we will get.
Random fun game modes would be cool!
and personally i would but thats just because i always go “Fill” and if a healer/support im happy to take it, as TDM its just as important to not die as much as its to get kills. but i know what your getting at as not everyone has the right mind set 
All Oscar Mike TDM? XD
I don’t mean to be rude but these are all terrible terrible ideas. This game, it’s character skills, it’s mechanics all require a match to last 20 to 30 minutes. Hell our ult has a cool down of 1 minute and you want this to become some fast paced mindless tdm of 5 to ten minutes? I would cancel my preorder in a heartbeat if that happened. I don’t care what justifications you make in your head but many characters would lose their utility if all that mattered were quick kills in short games. Incursion is a perfect mode and the only way it could get better is through more maps. It’s faster paced than regular moba which have matches that can last 50 or minutes and slower paced for strategy than 10 minute tdm. Unfocused mode suggestions like the ones on this thread do the game a disservice by splitting the community into even more sparse pools of players for each mode
I had an 8 minute game the other day. Followed immediatly by a full-length, down to the wire, we needed the last 5 seconds to win kind of game. It was amazing
I think in all fairness as it’s just in beta play, a lot of people are just playing around with new characters and therefore may suck during games. I’ve had awesome games with my main class, and really sh*t ones with new classes.
Match making is the same in all multiplayer games I’ve ever played, some times it’s bad, even, and then you wreck. Today has been awesome, last night was full of quiters, AFK, and 3 v 5 games. Devs can’t address this, apart from kicking people for inactivity - and that needs to happen to replenish the team quick.
Time wise, well I think Incursion has the right balance. You need so much time to level up so it kinda fits. It’s a good war of attrition. But I see your point in having faster game modes. Is there no where that says what all the game modes are? They’ve been very forth coming and open with this game so far.
I’ve done it and it’s been done to me. It’s entirely possible, just difficult.
Same. Did it twice last night with El dragon. Key is pushing minion lanes. Everyone else thinks this team death match until they lose their sentries
I am not saying that is the way to go but i do agree that incursion may take to long sometimes, but I agree i enjoy it. If there was a game mode that averages around 15 minutes compared to the 30 incursion usually takes I would not be against it. The whole toying around with the idea of a TDM was more thinking of Halos BTB playlists. Longer games but still for the most part a TDM.
If its the class argument battlefield has always had multiple class types and as Battleborn gets most of its archetypes from RPG’s and FPS games it wouldn’t be to hard to think of an idea to implement it.
The idea of a shorter game type should not be thrown out i agree 5 minutes no but with decently length Story Missions a quicker game type for when you don’t have a lot of time, Why not?
Just because you don’t want something that is a bit easier and quicker doesn’t mean that others may. Incursion is fun but it will get old. And after release I feel like it will get old quick.
I agree that matchmaking is broken. Last night I played a game of meltdown. My team was made of players level 15 to 70. 70! And the highest ranked player we played against was level 4. The game lasted about 5 minutes and the score was 500 to 60. I’ve also played against and been on teams of 4. I’m sure situations like this would put a very bad taste in the mouths of new players who may not even understand the objective of the game. Personally I wouldn’t play tdm, however I would play ctf. I don’t like shooters where the objective is literally “kill other players before they kill you.” nothing wrong with that. I just don’t like it. I would also play horde if they added it. I find the time limits and the length of the games just fine. I’m also ok with the slower leveling in pvp. If it were faster I think it would become unbalanced. Certain characters become very very strong once they get their ultimate. (Rath, orendi) others come out of the gate very strong but I don’t feel like they can match some of the other characters in late game. (montana) I’m OK with this as well it adds a sense of urgency and rewards playing efficiently. All in all I’m pretty happy with battleborn. The only flaw I see is matchmaking. Oh and forcing us to wait two minutes while picking characters! I’d like to see more game modes too.
The problem I have with shorter matches is that there’s less time for different strategies to unfold, for the tide to swing, for you to gather resources or even use your ult for more than a couple times. It’s not that I don’t like it, it’s that I was led to believe this was a game based upon strategy. Brief modes in my mind don’t align with what battle born is marketing itself to be. Halo and battlefield are in no way similar to this game other than both have some shooting mechanics and heck many battlefield matches go for 30 minutes or more. Have you played any conquest matches there recently? Almost every server is tweaked for long matches and no one seems to be playing the shorter rush mode.
Also you’ll be asking for developers to spend time making modes that don’t follow their design theme merely for catering to niche interests. You’ll also split the player base into more and more modes
Glad you brought up Battlefield as that was the first game that crossed my mind. Pacing is everything… I also agree that bombarding the game with modes could possibly split the community.