Ok, so the game looks great with all the pretty new textures, but this game was quickly exposed as a hack job at least as far as the HW1 campaign is concerned.
Why on earth would you change so many core mechanics from the original game?
Problems so far:
Tactical overlay stops working after a few minutes into every mission. The only way to fix it is to restart the game.
Collector harvesting mechanics… this is such an obvious hack job it’s laughable. All they did was replace the HW2 collector models with HW1. In the original the collectors would start harvesting as soon as in range and orbit the target. Now they have to lock into one position on the asteroid. In the very first mission I watched my collector get stuck between two asteroids trying to get into position…
All the hotkeys/controls are different… why would you do this? Every special in the original just required the “z” key, now every ship has some random key you have to learn. Some commands have 3-key combinations that previously took one key.
FIGHTERS DON’T KEEP FORMATIONS. Fighter formations were at the heart of the gameplay in the original, now it doesn’t matter what you put them in, they just fly all over the damn place.
Support frigates don’t work the same. There is no way to order support frigates to heal a group of ships and stick with them. And as far as I can tell, they don’t heal corvettes at all anymore.
I’m sure I’ll find more awesome surprises if I can play for more than a few minutes without the overlay breaking on me.
You can’t call this a remaster when it is really just a cheap port into the HW2 engine.