Don’t make the mistake of establishing a false dichotomy where the game has to be perfect or perfectly awful, because it is provably neither of the above. In order to be successful, a game has to be released with all of its features working. Success is the achievement of stated design goals, not simply turning a profit on development (there have been many wonderful games that didn’t sell well, and I’d never call them unsuccessful). Right now, as it stands, the stated design goals have not yet been achieved. Therefore, the game is not successful. Yet. But it has the potential to be, and is therefore not a failure.
Formations don’t work, tactics are incomplete, there are game-breaking bugs that occur in several missions with some regularity (and some, like the suicidal strike craft in Mission 6, with 100% repeatability), and balance is all over the map with some ships trashing everything in their path and others unable to do anything but efficiently turn themselves into fireballs. Whatever your preference for HW2 vs Classic gameplay might be, the fact is that this game is objectively incomplete. It needs work. Lots of work.
So far Remastered is doing reasonably well for what it is, and it appears to be heading in the right direction, but we’re still playing a beta here (the MP component is even helpfully labeled as such). Right now, Remastered is only “successful” by virtue of having given the Homeworld series a new lease on life, a claim which it shares with Shipbreakers. By that measure, it is quite successful… but as a game it is still feature-incomplete and seriously buggy. The present state of Remastered does not represent the best that this developer is capable of delivering, and no one is doing anyone any favors by denouncing every criticism as ingratitude. Not only is this game not perfect, it can be and ought to be a great deal more than it presently is- and the only way to get there is to be vocal about what needs to change for the game to realize its fullest potential.
I honestly believe Gearbox is working diligently towards realizing that potential, and for that I am grateful. Grateful enough to spend my money on the game, just like everyone else did- because even if in the end it doesn’t live up to my expectations of what Homeworld should be, it’s worth the effort for someone to try and bring it back again. Even if I don’t like every single thing about the finished game, when we finally get to play it, if it is feature complete and stable then it will be a successful game… because it has a good foundation, and if the issues that currently plague it are resolved, then it will be fully fit to stand up with its predecessors.
I will happily recommend it to all of my friends. Hell, I’ll do that anyway- just to get more people interested in my all-time favorite strategy series, which is rather miraculously back from the grave after well over a decade. The work that Gearbox has put into this title is evident, and it is appreciated. I love almost all of their other work all the way back to the Half-Life expansions. I look forward to seeing what they’ve got cookin’.
But I’m still going to call as much attention as I can to rough edges and missing pieces that need to be addressed. When all of the advertised features are working, and half of the ships in the game are no longer nearly useless, then it will be possible to determine whether the project has been successful. Any final judgment rendered before that time is premature no matter who it comes from.