Howdy ya’ll - we’re crunching very, very hard to get this patch out extremely soon. One of the later tasks I’ve started (and now nearly finished) is a revamp of the logic behind Unit Caps.
Mods often tackled ‘custom’ unit caps with really terrible and painfully slow code. In the near future, that will be both nearly impossible to get right (because of how squadrons are counted/organized), and hopefully not a ‘good’ way to do it - because we’re adding some new features.
So - I want to pick everyone’s brain - what did your custom Unit Caps systems allow? What new/extra stuff did they show, new features they created, etc ?
Just give me a brain dump - so that the final Unit Caps system will meet your needs without any dumb lua hacks or brute-force tricks (stop it!).