Unit collision is a problem

I’m not sure if this was intended, but unit collision is terrible. I can’t even count how many times my character model has gotten stuck on some random kink in the environment, whilst moving around the battlefield. The worst is getting stuck between minions; they can literally trap you. Not to mention some character models are huge.

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I’m fairly confident it is intended and the mechanic is overall a good thing, but I would agree if one said it’s a little ridiculous right now.
Just a tad bit.

Oh man, trying to navigate around the forward choke in Incursion is a pain. The sentry keeps pushing me into walls. It really doesn’t feel good, I’m Orendi, I should beable to just run around it.
Especially when I’m trying to walk backward! I mean, I have to walk backward, it’s part of my kit as Orendi. My Q sets me backward. To use it as an escape I need to turn around… and then I end up being screwed by some collision I can’t see.
It’s not competitive, it’s not fun.
FOV needs to be increased

I think the minion collision, while the intent was fine, has resulted in an awful situation for large Battleborn.

I’m in favor of changing the mechanic to pushing the minions away when I run at them, even if it includes a slowed movement speed while I’m pushing them. Every little minion body-blocking Kelvin is not only an awful situation, but doesn’t even make sense in the grand scheme of things. A robot the size of his right hand totally blocks his movement? Dubble Yu Tee Eff?

Eventually pushing the minions away and to the side of one’s character while at a slowed pace is most likely the best fix for this problem, or it sounds like it to me anyways.