Given the game shipping with 25 heroes is a selling point and a large portion of any game like this is playing as different heroes, I can’t imagine unlocking any of them to be too strenuous. Few people want to toil for dozens of hours just to unlock the one hero they want to play.
Of course, I do think that locking heroes down is good for a sense of progression as well as to not overwhelm new players. By having a few simple heroes unlocked from the beginning to learn with Gearbox can ensure players don’t get in over their heads and quit within the first few hours of play, which is very common in a lot of games, particularly ones heavily featuring multiplayer. However, I hope that the training wheels come off quickly and I am not still trying to unlock all 25 after a week or two has gone by.
What is perhaps more interesting to me is the model for future content, not the content we pay for at launch. I just hope however that is done does not fragment the player base.
