we know ISIC will be unlockble because he was debuged by kleese soo in the story i think that will happen
and maybe kleese will be unlockble
I’m sure your second play-through could start with everyone unlocked.
Some great information here: http://www.gamespot.com/articles/how-battleborns-rpg-mechanics-extend-its-replayabi/1100-6435511/
With seven starting characters and an additional 18 to unlock, Battleborn’s RPG elements hint at a longevity sometimes absent from multiplayer shooters. The extensive web of unlocks, items, improvements, and challenges are enticing, and could be the thing to set Battleborn apart in the multiplayer shooter landscape when it releases on May 3.
So, while I am sure that is subject to change, as it stands, we start with seven Battleborn unlocked.
I think it would be cool if everyone started out with a slightly different pool of starting characters. Though maybe 5 of them would always take special unlocking.
So, for example I boot up the game and have access to character #5, #3, #10, #15, #19, #22, and #8. But my friend starts up and has #20, #21, #22, #1, #2, #5 and #7.
The benefit of this would be the huge amount of character diversity amongst people playing online. This would benefit short term and long term for many reasons. Every new player would not be limited to a small cast. People might not ever even try every character. They might focus especially on the first standard 7 and only ever really get into 5 of the others. But if we all start with slightly different crew then artificial diversity is achieved.
Now the question is, who is the first Seven?
Cool idea but this could backfire if someone ended up getting a bunch of characters with steep learning curves. A fixed set of starting characters allows the devs to give access to the most beginner-friendly battleborn.
A slight modification could fix that though, perhaps you could always start off with characters #1, #2, #3, #4, and #5 but get 1-2 random characters. So Player 1 may get characters #1, #2, #3, #4, #5, #1337, and #9001 but Player 2 might get characters #1, #2, #3, #4, #5, #777, and #7331.
I don’t know, but I suspect:
- Montana
- Phoebe
- Rath
- Orendi
- Thorn
- Miko
- Marquis
One of those seven may be Oscar Mike.
Considering the pre-order bonus, it’s at least:
Montana, Thorn, Reyna, Marquis, Rath.
Maybe Oscar mike. Or Whiskey Foxtrot…
Phoebe has to be unlocked, as shown in recent Incursion gameplay
I agree. I did think of this too. There might be 4 guys that everyone gets and 3 randoms. Or at least you’d get at least melee, one support, one gunbased guy, and at least 2 from the “easier to use” group. Or they could create 3 different “starter groups”. You’d either be group A, B or C. They might all have one or two of the same guys but otherwise be different/balanced.
I can only hope that the unlocking happens quickly and diversely enough to create diversity whatever way they are planning.
the more i find out about this game the more hyped i become!
I’m hoping that I could play Reyna from the start, but we’ll have to see.
Not sure where I saw/read it but I’m pretty sure someone who’s played the game or one of the devs said that the characters would be unlocked very quickly through achievements.
update:
I’m surprised @MentalMars hasn’t posted here. His site has the unlocks for most of the characters I’ve looked at, not sure if the site has the unlock requirements for every character though. If anyone wants to look just go to a character’s page and look for “Challenge Unlock” above their bio.
So close
I’m surprised on how fast you noticed this change 
Yes i updated the profile pages with the unlock requirements, and yes some of them don’t have this because these are the default heroes that are unlocked at the start of the game.
Updated the pages this morning after 5 hours of sleep i started working on a article with a full overview on how to unlock all battleborn heroes. Just finished it, gonna grap something to eat and go back to sleep again before i have to go and pull another night shift.
I’m honestly not in love with the amount of characters we have to unlock. With the jennerit, LLC, and rogues only having 1 character each in the starting roster I foresee a massive amount of leavers during character select. People will be competing to play rath, marquis, and orendi so they can do the win 5 pvp games as faction (x). I guess we’ll have to see how fast command rank goes up.
I have mixed feelings on this. Of course I want to be able to play my favorite characters right away, but at the same time I think it could be fun and rewarding unlocking them. It’s going to feel so much more worth it when I finally get to play them. That being said it sucks that I won’t be able to play my favorite characters right away…
command rank level 10 in 3 to 4 hours PvP
you can easily pick Oscar Mike and play 5 matches to unlock a benedict for example
But some people will play the story mode first so you will have leveled up to some amount by then.
yup, but for newcomers 25 heroes can be an overwhelming amount. having more choice results in choosing less. Also some heroes have a bigger learning curve. So learning the game and a complex character can be too much.
With the CTT one of the big complains was that there was no tutorial on how to play. This way the gbx eases you into game and rewards you for playing.
Yep. I understand the thinking behind it. It’s just that part of me really, really wants to play Reyna right away. 