Unofficial Community Patch Thread

Wow, nice work on the “patch”! That’s some dedication.

Thoughts about the existing fixes (if I don’t list it here, I’ll pass on the fix, mostly because I either don’t care or because I’m already getting what I want with the OP system):

  • Replaced Tidal Wave with Flayer - will have to try this on Pandora

  • Chulainn no longer slags player - love it

  • E-tech snipers and assault rifle crit fix - will have to see how these do in combat

  • Cradle to Nought - I would have gone with the Asteroid Belt (since it’s more Cradle-ish, but the Nought will be interesting in BL2’s skill ecology)

  • Emperor to Torrent - I might have just pushed the fire rate up and/or increased the number of shots per burst, but same difference (unless I’m missing something)

  • Opportunity relic buffs speed - interesting

  • Gun damage multiply instead of add - nice!

  • Grim and Inertia buff in Slayer of Terra - cool

  • Ammo regen in Legendary Sniper - for Critical Ascensi0n stacking maybe? :laughing:

  • Slag grenades more reliable for slag - worth it


    As someone who uses everything in the game, here are some things I’d consider (and I’m limiting this by a lot). If anyone else is interested, raise your hand:

  • Explosive Bone of the Ancients

  • Give Retcher damage like the Infection. Can you separately buff the little reload orbs? If so, those should hit very hard, since it’s a bit of a trick shot to get them to hit the target reliably. If not, maybe change their element to slag? I’m partial to more corrosive damage, but “free” slag for nailing that trick shot would be nice.

  • Buff or include a strong shock spike shield. I get mine through the OP system, but for everyone else, there isn’t much of an option.

  • Buff Torgue’s Manly Man explosive damage. For a shield with such a penalty, it seems like it should hit harder?

  • Spiker pistols: damage buff in the form of base or element. I personally wouldn’t touch darts, but I think @hattieinduni and I might be the only people who use them (and I load them with all the OP buff I can muster).

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I don’t play on PC but has he done anything to Moxxi’s Endowment? Some sort of health regen like the Blood of Terramorphous would be nice at level 72 and beyond…

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Quadrupled the XP gain.

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Good suggestions guys…keep it up.

I have a another suggestion as well…

Really like what you did to the Seraphim…makes it a consideration and useable at the game’s highest levels…

But… it’s only a Fire Weapon.

Why not buff the Scorpio with enough plusses to make it valuable and a consideration. It would cover the Dahl AR’s in all elements nicely.

Leave all the Red Text attributes but maybe increase base Damage say 25-30% and if you could give it a better crit bonus it would be entirely desirable.

Just a suggestion but I like where you are going to make AR’s more desireable and I think this will help.

Oh and +1 on the idea of some sort of sniper ammo regen on the Legendary sniper…love that idea!

The beauty of the Patch is that you choose whether it runs or not EVERY game session. And it is not that difficult to install…just slowly follow Craig’s directions on the video and be safe and back up your Borderlands.exe.

Want to play with the patch…take the all of 5 seconds to go to console and execute it.

Want to NOT play with the patch…no problem, just start the game normally.

You can switch back and forth and game files are NOT harmed in any way.

Sorry to be a party-s**tter here but I while heartily approve of most of the changes (buffing underwhelming gear to be usable), opening up the patch to changing that gear’s inherent characteristics starts to look a lot like modding. The concern is that it becomes like BL1 Willowtree where you run around with a Serpens Serpens obliterating everything.

The easy response is that I simply don’t participate - but it would be a shame to see a divergence in the community. Some running OEM co-oping with someone running some OP version.

If you think I’m being an over-cautious hysterical ninny, that’s ok - I’m just trying to provide some balance.

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I agree with most of what you just posted above…you bring up some great points

and there has to be some balance.

And that is what I personally think is so clever about this patch.

Craig has tried his darndest to raise the balance of unuseable gear to make it competitive…

While making nothing OP.

EVERY gun I have tested so far has been a nice improvement over the existing nonuseable guns.

So much of an improvement that it has become an OP gun that blows away anythning?? No, absolutely not. Each gun that I have tested so far has gone from the “I am NEVER going to use that gun…sell it” to “hmm, not bad…not bad at all. How am I going to use that gun?..how do I change builds or tactics to employ it?”…etc

It’s personally sad that Sony and Microsoft are so concerned with profits that they desire to squelch ANY variety or experimentation but it’s not my call…and it is what it is.

As for dividing the community…again…I just don’t see it with the ease of loading the patch, or NOT loading the patch.

I play both ways all the time now and love and appreciate the difference it affords…new tactics and weapons loadouts and builds…etc.

EDIT: I do see your point on Co-oping and I think that if one is running the patch it is their duty to inform others in their party. Can they co-exist…SURE. You really are not going to notice a difference until somone pulls out a Shredder or a Seraphim or E-Tech Sniper…and it actually can kill something. Not in an OP way…but in the “normal” way you’d expect from a good Legendary or E-Tech.

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WAIT!!..a Legendary Slayer of Terra Com that is actually usable and worth something??

Jeepers what a concept!

What is this world coming to? LOL

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@shadowevil1996 Craig…what fixes did you make to E-Tech AR’s??

I LOVED Vladof Blasters up to 50

By 61 they were unusable…unless you wanted to die quickly.

EDIT: I re-reviewd Craig’s video and he clearly says his fix to E-Tech ARs was to remove the Critical Damage penalty which should make Blasters like vladof highly useable again.

Oh and E-Tech snipers can Crit now as well…Which should make them superior to normal snipers (which is really what they should have been all along in my opinion.)…Hang on to those Railers boys…no more vending those puppies LOL

I just realized something else this patch can do…ESPECIALLY for a newcomer. By making more types of gear useable at the games highest levels you make it EASIER for the newcomer who has not farmed the relentless hours for ONLY those pieces of gear that work.

It makes it a little easier to succeed up to OP8.

More success = more people keep playing.

AND…while this may seem Blasphemous…there are folks who DON’T like to farm gear. No…really, honest injun…there are!

Good gracious we might even see a decline of the use of “the software” …LOL

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To be clear in my opinion : balancing the game = good. Changing the game = modding.

And I’ll graciously shut up now.

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[quote=“johnrr6, post:29, topic:1557735”]Why not buff the Scorpio with enough plusses to make it valuable and a consideration.[/quote]What do you have in mind? I wouldn’t be opposed to a bump to the base damage (I personally do this with the OP system now), but if the burst contained way more shots, that might be a hoot too. Alternately, I wouldn’t say no to making it the Roksalt of Dahl assault rifles, where the reload speed was insanely fast.

[quote=“Jefe, post:31, topic:1557735”]The concern is that it becomes like BL1 Willowtree where you run around with a Serpens Serpens obliterating everything.[/quote]…like people do now with Pimpernels? I find that most people want different things from the game, and if someone wants to one-shot everything with a single, cool weapon, who cares?. If it isn’t the Serpens or the Pimpernel, it would just be the next weapon in the list.

Interesting theory point. I agree with Ad here that I don’t really mind what people do in their own games - I’ve watched people Shamfleet and Beehawk their way across Pandora, I don’t mind (incidentally my phone now recognises Beehawk). But there should obviously be some structure for coop, and I also like working within the set limitations games offer us. I don’t want every gun to be as powerful as possible. When I found out about @Adabiviak’s tactics, I moved all my solo play to OP3 to use more powerful versions of weaker gear. Some people might use that as an opportunity to destroy everything; for me it brings otherwise useless stuff into play (e.g. Spike Shields). As much as I love endgame it isn’t balanced.

That said, I’m currently on the fence about this patch. It might be because I still don’t feel the current state of endgame, particularly since I’ve shifted to OP3, is fully explored in my own play… I have much to do with Axton’s COMs before I try out a “Legendary Grenadier”! I’m also a bit worried that while this may tick many boxes about what needs buffing it may leave me feeling unconvinced on some changes (it’s good that you can toggle the patch of course).

Maybe it’s also because I find myself quite often at odds with conventional wisdom about weaponry (I like the Tidal Wave… and yes I even love Darts, hehe). I will observe this thread for feedback (may even force myself into watching some YouTube videos, maybe) and you what verdicts you guys come up with.

That’s a strange statement, how do you balance without changing anything? That doesn’t make sense. I wholeheartedly support this patch because it’s been done by long time, experienced players with the view to make more gear viable at OP8. It’s not to let people run around one shotting everything. Thank you @shadowevil1996 for putting in the effort and I hope that GBX will consider incorporating some of these changes into a hotfix, as it will make the game better for everyone.

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[quote=“Adabiviak, post:37, topic:1557735, full:true”]

[quote=“johnrr6, post:29, topic:1557735”]Why not buff the Scorpio with enough plusses to make it valuable and a consideration.[/quote]What do you have in mind? I wouldn’t be opposed to a bump to the base damage (I personally do this with the OP system now), but if the burst contained way more shots, that might be a hoot too. Alternately, I wouldn’t say no to making it the Roksalt of Dahl assault rifles, where the reload speed was insanely fast.

I like the Red Text effect on the Scorpio as is to tell you the truth…just give it more Umph on base damage and remove the AR crit penalty and viola…you got yourself a NICE Dahl AR in all elements that would actually be useful at endgame.

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Thank you! And yeah the Emperor’s replacement may have upset some people and I might revert it back. But yeah I haven’t made my own versions of guns or items, these are just from pre-sequel fully copy pasted, so at this point, the new gear is all gearbox’s work.

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You…at odds with conventional wisdom?? :grinning:

Hattie I think this patch will just boil down to CHOICE.

Use it or not…much the same way it boils down to
Use CE
Or use Gibbed
Or use Profile Editor
Or use 4 player tool
Yada…yada…etc. etc…

or on a lesser extent…

Gee do I wanna play Zer0 today…or Axton
Or should I go with a Chaotic Neutral…or a Legendary Sniper
Or Blockade or Antagonist.

Trying to decide if this patch is “Legal” or “right” or “sporting” as a group consensus is kinda pointless I think. It’s a personal choice…that simple

It is what it is and I think what it is is GOOD…but who am I to say?

We all do what we do based on our own ideas about life…and how I see things is DEFINITELY different from others (I am reminded about this DAILY from my wife of 36 years…LOL).

But I do think that if one is using the patch in Co-Op, they should announce it to their partners from the beginning and then not take offence if people decide to leave the party…or ask you switch back to non patch play.

That just seems like common courtesy to me…normal manners.

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Does “PC only” means “Windows only” or we can discuss macOS / OS X as well?
Assuming the latter, how to enable the patch on Mac?

It seems that Craig’s modification of .exe file removes “say” before all “unlisted” console commands.
Which file and how should be modified on Mac? ( I presume that file changes could be different: I could not find the word “say” using Hex editor on couple of suspects).

To me balancing is adjusting what is already there : decrease ammo consumption, increase fire rate or damage.

Changing the item means altering its nature : granting new attributes like different elements or health regeneration that the item didn’t have to begin with.

I get what you are saying…

But is not say changing a mod with an attribute that is worthless to a useful attribute not OK in your mind?

Because those attributes already exist in game.

And as long as they are not OP or gamebreaking…does this not improve the game?

I mean for instance NOBODY uses a Shock Trooper mod on Axton because the Electrocute Damage is worthless beyond about level 40.

He changed it to Fire Rate…now, all of a sudden that mod is a consideration and possibly useful.

Whatever you respond is OK with me bud…just curious at where exactly you personally draw the line.

Me…if it IMPROVES the game and isn’t OP…I’m all in. And when I look at Craig’s 100 changes I’d personally say 85% or better are changes the majority of the community has been clamoring about for YEARS. He’s not doing wild and crazy…and the changes seem VERY well thought out in regards to not breaking yet improving.

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