I agree with most of what you just posted above…you bring up some great points
and there has to be some balance.
And that is what I personally think is so clever about this patch.
Craig has tried his darndest to raise the balance of unuseable gear to make it competitive…
While making nothing OP.
EVERY gun I have tested so far has been a nice improvement over the existing nonuseable guns.
So much of an improvement that it has become an OP gun that blows away anythning?? No, absolutely not. Each gun that I have tested so far has gone from the “I am NEVER going to use that gun…sell it” to “hmm, not bad…not bad at all. How am I going to use that gun?..how do I change builds or tactics to employ it?”…etc
It’s personally sad that Sony and Microsoft are so concerned with profits that they desire to squelch ANY variety or experimentation but it’s not my call…and it is what it is.
As for dividing the community…again…I just don’t see it with the ease of loading the patch, or NOT loading the patch.
I play both ways all the time now and love and appreciate the difference it affords…new tactics and weapons loadouts and builds…etc.
EDIT: I do see your point on Co-oping and I think that if one is running the patch it is their duty to inform others in their party. Can they co-exist…SURE. You really are not going to notice a difference until somone pulls out a Shredder or a Seraphim or E-Tech Sniper…and it actually can kill something. Not in an OP way…but in the “normal” way you’d expect from a good Legendary or E-Tech.