Oh I know the issue already
It was just a part of code left unchanged
It was changed to a Vladof Barrel in the previous patch
Except that it did not spin in 2.0
Thats fixed now
Evil will be smashed.
That Blood Euphoria skill looks interesting. But, Iām unclear on something. How does it work with multiple kill skills deactivating simultaneously? Does the effect stack for each skill that deactivates, or is it one trigger regardless of how many kill skills deactivate?
I believe all kill skills have the same duration, so there shouldnāt be instances where you have skills deactivating at different times.
So, is it meant to heal after a fight, or in between kills? And, would one kill skill be enough to get the full effect of the skill?
Whenever any Kill Skill ends, you heal. Thatās basically it.[quote=āmetaknight987, post:893, topic:1557735ā]
would one kill skill be enough to get the full effect of the skill?
[/quote]
Yeah, but itās better to have multiple Kill Skills to heal multiple times since they donāt activate at the same time. If you have Blood Bath and Fuel the Blood (and theyāre both active), youāll heal twice because two Kill Skills ended.
Oh no with Krieg theres definitely gonna be killskills ending at different times
Due to Blood Bath/Fuel the Blood/Blood Overdrive
(mispost⦠will repost when the text is edited)
??? ā¦I disagreeā¦maybe you are seeing something I am notā¦
He buffed Gemini for an additional 30% Damage
and
Resourceful will still get a full 25% Cooldown in additionā¦to the 50% from the Engineer
And Crisis Management will still get itās usual 4-5 points as you pass down the tree to Gemini.
So it really has zero negative effect on the classic 26-15-26 Double Up/Gemini build from what I can tellā¦excxept the Turrets are much strongerā¦sooooo better. At least to me
What he has doneā¦at least to meā¦is make Nuke and Ranger attractive options INSTEAD of Geminiā¦which they werenāt before. And Resourceful was unused if you went down the Gunpowder tree.
Plusā¦I initially thought Crisis Management was a good skillā¦but when I thoroughly tested itā¦the gun damage boosts kick in soooooo sparsely (especially with a low delay shields (like a 2.0 Blockade) that it was virtually useless. The addition of damage resistance makes it relevant once againā¦AND it really fits logically in the Survival Tree.
I did a run through Southpaw using only the Turrets and two grenade mods. The turrets have the potential to do a serious amount of damage if they focus their fire on a single target. They were killing Iron Clad Psychos and Badass Psychos very fast.
What is sad is the Engineer Com itself is so little used because of the SINGLE passive of Cooldown only. It NEEDS another passiveā¦maybe twoā¦to compete and make it just plain WONDERFUL for the two Turret build.
Iād personally add Shield Cap or Shield Recharge Rate
Or
Additional Turret Damage
Now THAT is a mod that is PERFECT for the two turret junkies!
Maybe I will do on add on modā¦āThe better Legendary Engineerā
Or turret duration would work.
The good thing about the Legendary Engineer is Battlefront. And the cooldown to manage it better, of course.
Hereās the grenade and turret run I did earlier.
You know what I really like about all the Axton changesā¦wellā¦at least one of my favoritesā¦
I have bitched for years about the lack of an Explosive BoAā¦and how it is a disadvantage for an explosive based character.
Well⦠@shadowevil1996 @adudney @the_Nocturni addressed that by:
- Moving Resourceful to a logical and easy to get to location in the Survival Tree
- Giving Ranger 2% per point
- Giving a 20% Cooldown bonus to Nuke
- And at the same time buffing Nuke and making it EVEN MORE attractive with the additional buffs
Soā¦in one fell swoopā¦they have totally counterbalanced Axtonās lack of an Explosive Bone Relic AND made going down the tree to Ranger and Nuke a TOTALLY viable optionā¦
Which it just wasnāt beforeā¦at least in my bookā¦
More variety of builds and optionsā¦LOVE IT!!
Did you ever alter Death Mark? I see text modifying it, but donāt see it mentioned in the notes for any of the patches?
edit - or Vel0city?
2nd edit - anyone take Captain Bladeās Manly Man shield for a spin? How is it hitting for you?
Manly Man shield does 8500k against slagged targets with a explosive relic
With Axton and Scorched Earth taken(on op8 ofc)
It doesnt scale with melee damage btw
So imo its something to finish a weak enemy off
Rather than melee an enemy to death
The explosive immunity is great with weapons like Bearcat/Boom Puppy/Bonus Package/etc.
Bew_ has some videos with it
Youd still want to be careful against DoTs tho
Or take Forbearance/Asbestos
Edit: vel0city and deathmark was not modified by community patch
However it is included in the patch file, since the patch file contains all base game hotfixes
Edit 2: right now there is a bug with the Manly Man Shield where if you melee crit with it
Instead of doing double the body damage
It will actually do the damage it used to do before patch
For a fix pm me
Or i left it as a comment in one of Bewās video where he tests the Manly Man Shield so look there I suppose
I wonder if I can speed up Gaigeās With Claws as I think itās rather slow⦠I have been searching for a value to modify and found it. The original value was -1 and when I increased it, the attack got slower. However when I decreased it, the attack speed stays the same. Anyone knows why?