A post was merged into an existing topic: OP 8 travesty!hkjhjkk

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A post was merged into an existing topic: OP 8 travesty!hkjhjkk

Thanks folks. Carry on.

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@shadowevil1996 Can you adjust the auto-pickups, so that they do not auto-pickup if the Money/Eridium/Crystals/Tokens are at max?

I have another suggestion to add into the future patch: Make all Skeletons weak against corrosive damage which makes them less annoying to deal with. And it is logical that the bones become soft after the calcium in the bones dissolved by the acid.

But I can see the counterarguments on this are making the corrosive weapons being more reliable than other elemental weapons like the incendiary weapons in the Tiny Tina DLC and science and logic don’t apply in the fantasy world.

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Ok so I’ve been testing some more stuff from Patch and I found few things that don’t work how they should. Axton’s Shock Trooper COM don’t boost fire rate even if on card it says it does. And elemental relics still do more damage than aggression relics even on guns without splash damage.

I’ll look into the Axton COM. And that’s good, it means it ain’t OP

This is a good principle to go by generally. For aggression relics it would be nice to see them get ahead of elemental relics on pure gun damage guns. Bone has the added benefit of cooldown and as long as aggression can’t pull ahead in damage for some guns it’s not going see use.

Well actually with Axton’s COM I think it’s a lil bit OP to have passive 53% fire rate on card. 45% at max it will be ok imo. And for Aggression relics I think it should be like @Lammas said.

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I dont have experience with fire arms, but I don’t think Jakobs weapons are lightweight. They always had a heavy kick for a reason. The only fundamental diffirence between 1 and 2 is the firerate.

This one’s pretty much knowing what the center of the screen is (or cheat, and use it as Zer0 in Deception).

But this is jsut how I feel about it, and wont stop you from using the patch how you feel like it should be.

@shadowevil1996
Agree…

53% seems Sheriff’s Badge high…but you will still be limited by Mag size.

Still…45% seems more reasonable.

And Lammas’s point is correct, in my mind. Unless you make Aggression Relics MORE…no one will ever use them because a Bone has cooldown as well. It would be nice to see it as a connundrum…a choice a player has to make

Hmmmmm
a tad more damage but I lose the cooldown…

Something like that

And speaking of Bone Relics.

Is there any chance that an Explosive BoA could be added to the game??

Ahaha, the soldier’s dream! Next you’ll be asking for Do or Die to change places with Longbow :grin:

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Don’t do ANYTHING else to Axton…nothing…no gun patches…upgrades…skill changes…etc.

And give him an Explosive BoA…

And you have just done marvelous things…

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You have been playing Axton for a while now Hattie…what do you think of the proposed changes?

Also…I have a Medic Mantis head for your Axton next time we link up…if you need.

I also would like to see this relic. But I’m afraid it will be even more overused than other BotAs relics, because DPUH. But at same time for Axton it would be perfect relic.

Hmm, everyone keeps asking for Explosive bones.

It’s not that they’re not possible, but with the way relics work, I’m afraid I can’t add them, unless I replace other existing relics since bones use all 6 relic slots.

I would love an explosive BotA, but for me it might be a bit overpowered in the hands of Axton because it intersects so well with his skills (Krieg rocks explosive well but generally doesn’t need the cooldown). That said, even if it was unbalanced I would be very eager to try it out.

Looking at your skill changes - I completely agree with everything. I enjoy Axton (he’ll never be my favourite… he’s good looking and all but I still love Maya more :stuck_out_tongue:) but I think some of his skills are way, way better than others which feel really pointless (exactly the ones you mentioned).

On the subject of skills, I don’t know if anyone’s made a Krieg post - and I won’t, as I don’t have much to say- but the big change I think he needs is for Light the Fuse to scale at OP levels. Right now it’s completely unusable which is a shame because it’s lethal and hilarious through much of UVHM. And I think @xmngr mentioned getting his rants back, which I love (being rather a fan of Krieg’s dialogue).

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This.

Also Hellfire Halitosis needs a huge buff to ever be worth the point.

EDIT: Perhaps those threads should be made on each characters page if the aim is to keep skill discussion out of here.

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To add an explosive bone replace Lucrative Opportunity. It’s the shop timer relic. That trash is a waste of bits if I’ve ever seen one.

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