New Patch Notes Sneak Peek
I’ve had the pleasure and privilege of interviewing Creative Director, and friend to me, Jythri a few times over the course of these past few months leading up to launch. Last night on stream (this post was already made linking the vod: https://redd.it/4ip8ep) we got to talk about a lot of upcoming stuff, but before I post the vod to YouTube and write up the full highlight transcript, I wanted to give you guys the sneak peek he gave us about the upcoming patch!
This patch is hopefully landing next week or the week after, mostly waiting on approval from Microsoft/Sony. GBX is also trying to make it so they can adjust bigger things in the game without having to go through the approval process with said companies, meaning they can do larger patches, quicker.
Heroes Miko: health regen nerf (likely to Biosynthesis.)
ISIC: survivability nerfs. (likely shield cooldown or reflect adjustment.)
Galilea: attack while sprinting removed, desecrate only applies CC on initial use.
Kleese: shock taser no longer able to target/reveal stealth. Bolt Savings augment unintendedly causing him to do too much damage.
Ambra: getting some changes? Nothing specific said. (nerf to alt melee, or a buff elsewhere?)
Other Collision problem patches for Overgrowth and Echelon.
Incursion: After destroying the first sentry, a Shepherd will only spawn for that team every few waves.
Overgrowth (Map): Stairs on either side of the map near center changed to other side of mounts, preventing heroes like Marquis from easily peeking out and hitting the sentry.
Character specific legendaries: no longer have random rolls, will always “max roll.”
I’ll most likely be doing more interviews with him in the future and typically come to my chat for questions, so feel free to stop by or send questions my way here or on Twitter. Also planning on doing Patch Note Reviews on stream which will be uploaded to YouTube, so stay tuned and stay beautiful, everyone! <3