Now that is some disappointing information. Lens flare doesn’t make any sense in space, from the God-view perspective of the player control, from a space-atmospheric design logic, or from an aesthetics point of view - and it isn’t included in the original Homeworld, for good design reason.
I’ve put my playing of the game on hold waiting for it to get a disable-option because it’s just dissatisfying visually, and distractingly illogical. I find the game with it unenjoyable.
How much work would it be to include an option to disable lens flare in the game? It’s a pretty contentious tech in general, and having it possible to be disabled is pretty standard in games. Is it a matter of work to disable it, or a matter of wanting to force a particular way of playing the game on people? Because it doesn’t make sense to force an effect that is not enjoyed by some upon people, when having an option to disable it would cater to all people and leave all players satisfied, rather than some disgruntled.
I think that lens flare ruins the scenery, and I’m honestly not interested in engaging the game with what I consider to be a tacky design effect obstructing and spoiling the greater concept of the game.
It’s the difference of experience between being in a space environment, and experiencing watching a scene of space from behind a monitor. Or like having a hot dog, and having a picture of a hot dog.
Maybe Gearbox didn’t perceive that the background is also the environment that the player is existing in, within the game world. It shouldn’t be presented as though the whole in-space experience is instead a screen-view of what in-space could look like.
And saying that lens flare is a part of what Gearbox wanted to present is like saying Gearbox wanted to create an inferior depiction of space than what otherwise would be, and what a remake that honours the idea of Homeworld should be doing - because space as from behind a screen and pure space are two different concepts. One is large, huge, immense, impressive - the other is not any of those things, and is rather disappointing and small.
It’s kind of like a remaster of Led Zeppelin that replaces the rock tracks with bubble-gum pop. Really misses the whole grandeur and point of the idea of remastering a particular thing, because they’re not the same thing.
This isn’t a presentation call, it’s a failure to understand the concept that is being presented - and an inferior and illogical presentation, to boot - while also not understanding that there is no benefit to denying players the ability to experience the game in the manner which is enjoyable to them, which I would also kind of say is their right, as they are purchasing a remake on the grounds that it is a remake of a known themed product. They’d like to receive the theme they are buying a remake of, and I think that they, and I, deserve to.