Front Loader used to be a better idea than Deathless for the reasons of the Pearl, but now you have better choices for shields that give you damage…

LOL. Yes, and sometimes those patches bother me as well.

But it bothers me most when the “balancing” criteria is based on an arbitrary subjective viewpoint of the developers and billed as some sort of benefit to the majority of players. There is no benefit (or “reward” in this case) to reducing Urad. It had been in place for at least a year, so it is not like they made a sudden mistake and were trying to correct it. And given the wording of their own article, the purpose of the changes is to get people to stop playing with generic anointments and start playing with class-specific ones. Taken together, that amounts to a penalty for those of us who aren’t interested in playing with class-specific anointments (for whatever reason), in this case the Urad anointment.

GBX did not have to do that. They could have simply handled the balance by only raising up the items that they wanted people to use (thus creating a reward, like they professed) rather than also lowering the ones they don’t want people to use (thus creating a penalty, which gets hidden in the overall set of changes). GBX might not realize that this is what they are doing, they might not be doing it intentionally, and other players might not care or might try to rationalize the nerf away as having little or no effect in the grand scheme of things, but it does not change the fact that it is happening and THAT is what bothers me the most. GBX is trying to dictate to me what playstyle I should be using by penalizing me for using one they don’t like and then billing it as a “reward”.

Please don’t misunderstand. I know that not everyone looks at the situation and/or feels about it the same way I do. I respect that and I am not trying to change any players’ minds. I just have no recourse to provide feedback to GBX other than on these forums.

3 Likes

I know. Moxsy updated the build to reflect that but I resent the necessity of the change due to the nerf. I liked Urad and it’s ease of use and consistency. But yeah, it’s just not worth using now when you can use better less limiting options.

1 Like

what if they tested a urad build at lvl 72 with 150% urad and it made the game too easy?

EDIT
my mistake, did I just ask if GBX tested things? :face_with_monocle:

6 Likes

:rofl::joy::rofl::joy::rofl::joy::rofl::joy::rofl:

I don’t use these builds, only just as if a general idea

2 Likes

i’ve never realy used it but… doesn’t this make it like the other anointments that are easier to use?

but then again… deathless and frontloader convert your health into shields, no?

maybe when i’m realy reaaaaaly bored i’ll try using this anointment :rofl:

That is a loaded question. What does “tested” mean? What criteria did they use? And too easy for whom? I lost count of the number of posts across multiple topics from players who are bored to tears with the endgame because it is too easy for them. Does GBX then go and make changes to gear based on those players’ ability to beat the game senseless with their specific builds that they have optimized and gained experience with to the nth degree? :face_with_raised_eyebrow:

Thumbs up on this one. :wink:

1 Like

Fixed it, thanks for the proofread! This is why I don’t try to be smart before 6 a.m. :sweat_smile:

Hah, fair enough. I guess I disagree with your characterisation of Gearbox here.

I’m not here to change your mind or anything either, it just seems . . . too complicated? If developers were made to change the game balance to incentivise DLC5 (or the combo of DLC5 and DLC6) . . . the sales window for such a change has long-passed. Sure, you’ll get a trickly over time (with spikes during sales, etc), but generally the window for paid content is in the weeks immediately following release (this is based on the general opinion of folks in the business I’ve seen over the years, but I don’t have anything concrete to back it up with and you’re free to disregard it as such).

Disagreeing with Gearbox pushing class-based Anointments? Absolutely fair.

However when it comes to the “only buffs, no nerfs” approach I’ve got to disagree (I’ve disagreed with it a lot, whoever says it). Sometimes things need nerfs. Should it have been done before now, if it arguably needed to be done? Perhaps. Are people going to be upset that the thing they were relying on is no longer as good. Yeah, absolutely (I disagree it’s useless, but that’s for another topic). But that’s balance for you. It’s a relatively-ongoing process that meant to yield a greater diversity of skill builds and gear choices. Gearbox don’t invest as much time and care in it as other companies are capable of doing, but that’s a common problem (in that it’s often not prioritised despite being necessary).

If the game only ever buffed things to match the overperforming items, the game would be in an even worse state than its critics argue it is now. We’d still have the Porcelain Pipe Bomb oneshotting literally every enemy in the game (or worse). Now, was URad that bad? No, I don’t think so. But it was bad enough that nomatter how high the numbers were, it was simply more efficient to run it (or Consecutive Hits, or the like) than most other Anointments. Other Anointments can only thrive, post-buffs, because these select few were nerfed. That’s how I see it.

When Gearbox said they would monitor feedback around these changes I had some hope, since to me it seemed like common sense that Urad should go back to 150% since you have to use it in specific ways but this poll just…wow.

I just wish they wouldn’t seemingly arbitrarily nerf things, which sort of resonates with @thepersonwithaface testing comment. We have several examples of nerfs that look a little silly in retrospect, such as Crossroads, Hex Grenade with it’s super short duration now, Sand Hawk with it’s already ridiculous ammo consumption and they doubled down on it and others.

3 Likes

This isn’t more unforgiveable than when they nerfed my dual ion cannon moze hex corrosive goodness!

1 Like

At this point I hope they change it so it only works on your guns and not grenades/action skills, I’m sure if it was meant to work like this it would have been written like the Grenade anointment?

1 Like

Anointments have never been balanced well since their introduction. Instead of making them as small bonuses for using different play styles which was intended, they kept power creeping them to a few powerful ones, leaving old and broken in the dust.

I have never been a fan of them.

2 Likes

This community is hilarious, when the anoints were super unbalanced and Urad, 300vs90 were dominating the meta, there were people left and right pontifying about balance and what GB should do and whatnot. Now that GB has finally taken a small step in the right direction, lo and behold crying and gnashing of teeth, and where are all the “Balance” people when you need them? Silence for the most part.

8 Likes

I breezed through the slaughter shaft using lvl 65 urad weapons on all characters with a second character loaded in for the legendaries so I would imagine with level 72 gear it will still be viable. But I wouldn’t be opposed to them undoing the nerf of course.

The whole argument that they should revert back what was (arguarbly) considered to be the best anointment in the game because it got nerfed to being STILL one of the best anointments in the game is incredible silly to me.

If people actually played the game with it instead of complaining about it on the forums, they will realize is still the best in slot for several builds and an incredible strong tool since it also affects grenade and action skill damage and this thread wouldn’t exist at all.

The 300/90 was a (supposedly) stronger blow for 1 shot builds, yet there are setups that can still one shot just fine, because Vault Hunters exponentially get much stronger than the enemies do with higher levels. So yeah, the nerfs are perfectly fine and I have no complains on my end.

4 Likes

The comments against the nerf seem mostly based on just the idea of it on paper. I haven’t seen a single post where someone mentions their uRad build sucks now due to lowering bonus to 100%. I’ve seen lots of posts confirming uRad wrecks just as strongly as before or even more so with a 72 build.

4 Likes

Did not vote as I don’t really mind either way.
Barely noticing the nerf on my Deathless Urad/Bloodletter Moze which I’ve been playing since the 2020 Cartel event when Urad was introduced.

Still wrecks everything and its pretty much my fav build with Moze cause its comfortable to play which still is the case for me.

Does no one pay attention to the point that now that it’s 100%, it’s equal to other annointments that don’t pigeon hole you into a Deathless build or a specific shield? Why would you use it now?

I didn’t realize it buffed grenade and action skill damage originally but who cares about grenade damage, they’re more for utility than anything which makes sense to me and is pretty much how it was in BL2 as well. I guess the action skill thing could be an issue but I never even noticed.

1 Like

Very well aware of that but the DMG itself was never the reason why I went for it on my Moze.

Its because all of the other builds are anti fun to me and activating ASE Anoints on Moze is gimmicky and ruins the flow of the game imo. ‘I mean stuff like jumping in/out of IB’
Yeh the Iron Cub 150% Anoint is somewhat alright but I still prefer the always active Urad.

Consect hit could work if I reworked my entire build but then I don’t see the point when Urad is still working perfectly on my char/build.

3 Likes