For those thinking the new story ops having only four people allowed being a typo, you are…
CORRECT.
It now says 2 buddies. For a total of 3.
Every Story Operation is playable solo or co-op with up to two buddies. The Operations themselves are side stories that expand on some Battleborn hero’s lore, sending you right into the middle of the action. They are shorter than the main Story Missions and highly replayable. Each playthrough moves you towards unlocking more lore, skins, titles, and taunts. Not to mention, the dialogue, enemies, and objective change depending on your current playthrough.
Makes more sense, but also… interesting, to say the least. Thoughts? Concerns, I’m assuming?
I like to be positive, so, if we look on the bright side, only needing 3 people should make it easier and faster to find a group! Especially since only those who have the season pass will be able to play them, which will split the community even more.
All in all, I don’t really have a problem with this atm. I’ll reserve judgment until it’s released and we can give it a go.
I agree. I was thinking about the queues benefitting, especially on PC. And this might reinforce the classic DPS/Tank/Support strategy too. One Orendi, one Miko, and one Boldur would make the classic team.
But by buddies does it mean only pre-mades? Will there be match-making. I like 3 total anyway. most of the current matches never fill with 5 people so I’m mostly playing with 2-3 anyways.
Well another thing is that we won’t get the ridiculous 5 man difficulty spike that is in every other mission XD. Honestly that to me sounds pretty cool. Might also mean that we have to communicate more depending on how the missions turn out(different objectives maybe?)
3 man?
Bad.
The missions are much better with 4 or 5. 3 man is dull. Now I can only play with a fraction of my friends? Less people means less fun to me.
The option should’ve been Minimum of 3. Maximum of 5.
Apparently people were agitated, for whatever reason, at the length of the story missions. The solution to it isn’t to reduce it to 3 man, but make the missions pacing better by adding more bosses for more loot in between the trash mobs we have to kill and give more loot.
If a 30 min mission gives me 2000 credits, yea, I would do it more readily and eagerly.
But to change it to a 3 man? How is that better… seriously…
I can see the argument both ways. People who normally play with three or four friends get hosed a little. People who solo or just play with randoms probably won’t really notice it.
Personally I don’t have a problem with it. I just play with my fiance. I don’t people very well 
A little?
Once you played PvE missions with 5 man, 3 man feels absolutely boring. The difference is huge. I could go on for paragraphs why 5 man is so much more fun, but I doubt you want me to come up with an essay.
I encourage you to play 5 man PvE a bit more, if you haven’t already, to verify the validity of my statement.
I agree with the former, disagree with the latter. I don’t think it’s fair at all to exclude solo play, and it would be a nightmare.
I’m a former couch-only co-op guy. I’ve loved couch co-op since forever. For some reason, online gaming never appealed to me. Battleborn was the first game I ever really got into joining up with people out there, and it took some time. I’ve now met a bunch of cool gamers who I like running story and PvP with, so I concur heartily that “the more the merrier” is true in this game, but I also think it’s bad to exclude people who just wanna do their own thing.
Only 3 total players does bum me out. When it originally said “3 buddies” I figured it might just be cutting from the usual 5 man team because of the difficulty spike that happens at 5.
Ideally, you want to play with every number between 1 to 5.
I find solo necessary. 2 is boring. 3 is meh. 4 is good. 5 is fantastic.
The only reason 2 is a thing is because the pre-made was made with 2 people. I hate it in the current PvE I queue into a game with 2 players. I just immediately leave, no question about it.
Overall, the DLC reveal was not nearly as powerful as I would’ve liked. Again, I’m still cautious with my expectations instead of being excited.
It sounds like to me you’re saying that man difficulty is fun because of all the enemies that spawn and the challenge that accompanies that(which I agree with). Keep this in mind: The missions are being made FOR 3 man teams. So i’d imagine that it would be somewhat comparable in difficulty to normal(by normal I mean non-DLC missions) 5 man missions. This is however just speculation as nothing has been confirmed.
That’s actually a pretty good point (especially after the unusually dismal number of PvE players on XB1 tonight - ended up 1 solo and 1 2-player on advanced.)
Bit unfair on the two players you abandoned though - what if they were hoping for a 3-man (which seems to be optimum in advanced to me)?
I simply do not enjoy playing this game with a 3 man team. The nature of the game, in both PvP and PvE, maximizes the enjoyment when it’s done with 5. It would be even cooler if you need to do a 10 man raid, or a 10v10 battleground.
They are trying to sell to me that a 3 man composition, when all aspects of the game caters to 5, is a good thing.
I’m not buying it so readily.
I’ll see how effective 3 man is when I finally see the DLC.
Uh, no, I was referring to me and another person, making 2/5.
I don’t enjoy 2 manning a mission. It’s even more dull than me doing it solo.
that’s fine. From the post I replied to it seemed that you were saying that they were making the game easier. But I see your point. Though I don’t know If the playerbase could do something like that( the 10 man raids, as cool as that’d be)…but that’s neither here nor there
I like the idea of them being more replayable. Now we just have to see if their idea of replayable is the same as mine
I’m hedging my bets. At a glance, yeah - I can definitely see that it sucks. But given that the regular story missions allow up to 5 players, it’s a very odd change in my opinion. If the new stuff is basically just new content stuffed into the existing engine, I can’t imagine any performance-related reason they’d want to limit the number of players.
That leads me to think it’s either a mistake or they have a very good reason for it. I can’t imagine what that reason would be, but I also couldn’t imagine having more than four or five playable characters with distinct play styles either - that’s my own personal limitation
Maybe they are making major changes to the underlying framework and there would be performance problems with more than 3 players. Maybe it’s to make it easier to get a “full team” for people playing with randoms. (Or maybe it’s because they just want to find different things that piss off their gamer base - I doubt it, but I really can’t say.)
One thing @epicender584 suggested might play into it too - maybe they’re going to enforce player roles somehow, and you won’t be able to have multiple DPS characters playing at the same time.
@Japanman15 suggested about getting rid of the difficulty spike; I can’t imagine that’d be the case, because it’d probably be easier to just tweak the 5-man settings (and it’s possibly we’ll see a spike between 2- and 3- person teams with this).
I might do public PvE matches at some point; we’re still trying to find time to get through the campaign on Advanced. I haven’t even bothered switching from Oscar Mike yet lol (wanting to get him to 15 first). I know that probably gives me very little backing to throw out my opinions on this, but it isn’t like that stops most people on the interwebs anyways.
I kinda stated in some posts above this one, but every mode in this game, from PvP to PvE, provides the most entertainment and enjoyment in a group of 5.
When you lower the number, the less fun it becomes.
What sort of performance issues or balances or problems could there be that it must be a 3 man mission? Once the number drops to 3, this is where the balance may actually be an issue when it didn’t really exist in a 5 man. In the current PvE missions, it’s encouraged to go with 1 Tank, 3 DPS, and 1 healer. In reality, you can go with whatever combinations since each could cover strengths and weaknesses of the other heroes. 5 man allows you to go with these mix ups for trial and error and still have the mission succeed.
In 3 man, this is not the case. If the structure requires 1 Tank, 1 DPS, and 1 Healer, each of the classes chosen have to perform their part more than adequately, since you don’t have additional friends to cover for you if things go awry. Certain characters can DPS much more steadily than some, some heal with considerably better consistency, and some tanks can defend more reliably than the rest. The team composition becomes more rigid and less flexible. Some of the heroes, as a result, may be played even less in PvE. Therefore, I don’t see how some of the heroes getting even less represented while you’re playing with fewer friends is a good thing.
And Gearbox is trying to sell to us that idea of a 3 man is a worthy experience. That it’s gonna be fun. That there is somehow more replayability.
Less may be more in some circumstances in life. However, for this game… I’m not seeing that to be true.
I’ll cast my final judgment when I finally see the end product. Until then, more cautiousness from me.
You’ve stated multiple times that the game is designed for maximum enjoyment with 5 people, yes? Well these are clearly designed with three people in mind. I understand your argument and caution, but just that thing caught my eye.
Then I thank you for understanding.
I pray the campaign will be good. Prayer seems to be the only thing I have left these days.