People ask me a lot why I am not in love with Mag Lock since it is only one point and a great skill.
I LOVE Mag Lock…but it is a situational skill.
At the game’s highest levels the Turrets simply don’t kill much unless you are playing the UCP where the Turrets CAN become killers.
What the Turrets ARE good for is:
and somewhat, Protection
In most situations in the game I want my Turrets on the GROUND doing all of the above, and they are easier to ensue they go exactly where I want them…on the ground…without Mag Lock specced…and I can use the point elsewhere .
Buuuut there are a LOT of scenarios where I want PROTECTED distraction and slagging and maximum length of Battlefront bonuses …and I want to ensure the Turrets do NOT get destroyed. It is those scenarios where Mag Lock is invaluable…Terra, and BA REX, come to mind.
My rule of thumb is: know the encounter and decide just how you are going to employ your Turrets ahead of time. If unsure…ALWAYS spec Mag Lock. It’s only one point.