Sadly, I’m pretty much a primary Vaygr player. I just love a swarm and carrier based faction, so I wanted to get some other players opinions on my thoughts.
For some reason I just can’t fit bombers into my fleets; their roll is accomplished so much better with Laser Corvettes. Back when I played HW2, they had their uses as anti subsystem units, and were especially important once Battle Cruisers started coming out. You could knock out the engines and move into blind spots, or even better, keep destroying the Capitol Ship modules on the shipyards to keep the BC advantage. Their gurilla strikes were key to advanced play, often kept in reserve as surprise, or used in deep Z-axis flanks to accomplish module attacks on the home fleet. If you were missing a gravwell, or didn’t have a capitol ship with one close enough, you could take out the opponents Hyperspace module to prevent escapes when your opponent was in a losing fight.
Yet when facing HW1 factions, they seem to serve no purpose as they don’t have any worthwhile subsystems to attack. Engines on carriers don’t really matter much, since you can’t take out their hyper space capability, they can just escape anyways. Against the frigate swarms that HW1 players love, there are no subsystems to attack at all and they will get chewed up quick before they actually do much damage. It’s just much better to bring the DPS of Laser Corvettes.
I think I could fit them in better if I could make more strike craft, but the 18 unit limit just doesn’t afford them space when I’m focusing on Lance Fighters and Fighters to tank/obscure those Lancers. I really don’t bother to research them at all anymore.
Have Vaygr bombers lost their roll in HW remastered? What is your experience both with Vaygr bombers and facing against them?