I’m on my mobile so I won’t be able to answer inline point by point, but I’ll try to hit all your points. This isn’t what the mod is now, but the next update is coming with a MAJOR vette rebalancing. And it will probably be tweaked more once formations drop.
Vaygr have been interesting and almost backwards to balance to the other 3(2) races because of lance fighters and laser vettes, so this is how it will all shake out.
Lance will beat most vettes, but not the dedicated anti fighter vettes (gunships and multi guns). But laser will stand to all frigates, even the dedicated anti vette frigates (Torp and HW1 assault) but will suffer heavy losses doing so.
Missile vettes are a dedicated anti vette vette, but with decent anti fighter and minimal anti frigate capabilities.
What this means in reality is your fighter/vette/frigate fleet will perform differently depending on what your facing and it will be important to know the difference. So often bombers will be a better choice over laser because laser, while the strongest anti cap below the HMF, is also the weakest to everything else.
If you tried to use only lance and laser, gunships or even interceptors alone would stop you, so facing say a Torp gunship combo, a better match would be missile vettes and bombers. And I antisipate a large uptick in vette usage from both Hig and HW1 races. That is going to seriously cut into your laser usage because the Vaygr do not have and anti vette frigate.
We’ve spent the last 2 weeks tweaking vettes top to bottom and I think we are almost there so that no 1 unit or even a combination of 2 units (like multi guns and bombers are now) is a combo that is best in most situations and near uncounterable.
When the update is finalize I’ll post unit vs unit numbers we settled on and then tweaked and tested until we got consistent. It feels really good now in the test mod, and I think everyone will like it once they see how it all fits together.
Vaygr bombers got some extra love with not just frigate damage (both HW2 bombers got this) but also how they apply that damage. They are bad about friendly fire. This is hopefully fixed.
I’ll have to check into lance vs collectors and bring that up as a discussion as to if they are suppose to be better then bombers or not. I could see vs HW2 collectors, but HW1 collectors are more of a frigate class vessel in many ways (built in hyper drive for one thing) even though it can dock. Reminds me, I need to discuss removing that capability (dock and hold in bays) which it didn’t have in HW1.