Me and a friend was playing a mp game and he built laser vettes and just instantly wiped out kushan frigates etc in seconds and cap ships etc when he moved closer. He could have wiped everything out with just laser vettes.
Something needs to be looked at because either laser vettes are too accurate and strong or laser vs armor needs looking at alot etc.
I noticed in the files something interesting i dunno if its related. It is a comparison vs the pulsar vettes of the hgn.
To me it reads as tho the laser corv dmg is doubled vs pulsar as in
AddWeaponResult(NewWeaponType,“Hit”,“DamageHealth”,“Target”,150,160,""); HGN Pulsar
AddWeaponResult(NewWeaponType,“Hit”,“DamageHealth”,“Target”,350,350,""); VGR Laser
The 350,350 i assume is to do with damage.
Also i notice the pulsar has more set accuracy like frigate etc vs the vgrs laser weapon. So i am not sure but could the lack of these additional accuracy entries in the laser weapon cause the laser to bypass penetration and deal maximum damage as if it was attacking say a frigate with no armor?
Can a dev like @Jeffybug please pop by and explain the laser covettes massive killing power.