Very Happy with Mayhem 2.0

You deal little to no damage in mayhem 10 because it’s mayhem 10. It’s freaking hard, and meant to be that way.

At one point they thought the old m4 was going to be real hard, and people are blitzing through it yelling they are bored.

So they made sure this time to turn it really up

No fun anymore for you? Just turn it down.You don’t have to play at m10…

With a group of friends m6 seems a nice fit for me.

The only problem is that the new m4 is too easy, and m5 can be too tricky depending on the map and roll (to solo). But otherwise, it’s fine. There finally is something for everyone.

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Except it’s not hard at all.

I could probably get through the Takedown on Mayhem 10 using a Mayhem 4 Yellowcake rocket launcher right now. There’s no new mechanical challenge - just ridiculous health, armor and shield values.

What I want is balance. That’s not too much to ask in a game. If I can destroy Mayhem 10 Traunt in 10 seconds using a Mayhem 4 rocket launcher that I got in ONE day of playtime then I want to be able to do the same using my ACTION SKILL that I farmed god rolled class mods for.

Again: It took me ONE day of playtime to kill Mayhem 10 Traunt in seconds using a Mayhem 4 Yellowcake and WEEKS of daily grinding to get god roll class mods which are all useless now.

That’s not balance.

So it sounds like you found a glitch. That doesn’t sound like imbalance…just something that needs to get fixed.

No glitch, just a damage build that ignores Iron Bear completely which appears to be what the developers want.

Just killed Mayhem 10 Traunt in 4 seconds flat using the same Mayhem 4 Yellowcake.

I think I will upload a video and create a thread regarding Action Skill and weapon balance in the upcoming days.

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Yeah, I’d like to see the video. I have an M10 Yellowcake.

Guys, how can you stay alive in M10 with the damn “link” modifier? I can only play Zane on M10 or I’d never have shield…
For me that modifier and the big head are the worst and should be removed.

After playing Mayhem 2.0 in mayhem 10 since the update, I’d say that I like the idea, but it requires a lot of tweaking to make it really good.
Right now the thing I don’t like at all is the balance, the fact that action skills, pets and melee doesn’t scale is a big deal for build diversity. And the only good weapons to use are the new Mayhem 6 weapons and the Cartel weapons. Most of the pre Mayhem 2.0 weapons feel really bad.

Just created the thread. Includes a 3 second Mayhem 10 Traunt kill using said Mayhem 4 Yellowcake:

Well I’ve just started Day2 on Mayhem 4 and I’ve been doing fine so far (only died once in that time- BTW using Killer6 latest Moze build). My only real complaint so far is that at the end of the Cartel boss fight I got 6 legendary drops, including 2 each the Monocle and one other legendary SR. Six legendary drops at once just makes getting legendary gear feel cheapened somehow- if I weren’t getting multiple copies of the same SR I might have a different opinion though…

Which game have you been playing before? :).
Bl3 spews legendary all over the place.
Just round1 of the slaughter fest drops around 24 on average in the old m4 for me (not counting mini events).

Getting the right gun with a fun anoint is the ‘ohhh nice’ moment now :slight_smile:

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I’m not so sure I’d agree with that. I played on M2 and found IB struggled to kill things , while on M6 he may as well have been throwing rocks at enemies for all the good he did. The only way I could kill anything with it was if I concentrated all my fire on one low level mob and basically ignored anything else that was attacking me. And even that took almost its entire uptime.

At first I wasn’t sure about m10. But after playing a lot and getting m10 level gear, I like it WAY more than the old mayhem.

Old mayhem was dumb because it would screw you on certain builds. Have a build centered around shotguns? Oof you got the shotgun penalty, sucks for you. The mayhem 2.0 modifiers, while way more difficult, don’t fork you over that hard. They can potentially, but the fact you can instantly reroll modifiers AND they remain permanent until you change mayhem or reroll again means you can easily avoid those issues.

I do think that the very hard modifiers, specifically the one where you die when going into FFYL should be tweaked a little. Maybe it greatly reduces FFYL time and you can only enter FFYL once per 10 minutes or something would be better. And the one where death follows you is kinda evil, maybe make Death slower and easier to kill? Or a more specific requirement to spawn them? IDK.

Otherwise I really like it. Though I feel like bosses are just way too spongey, if they turn down the health boosts JUST for them by a tad I’d be fine with it.

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Is anyone a little let down with the easiness of M10? I was hoping it was going to be like Diablo 3 torment levels. I was hoping Id have to grind on M6 for a couple of days then I could move to M7…then to m8, and after a week or two finally be at M10.

But no, I was able to go straight to M10 and now I’m just refarming my build’s gear. There’s no stronger modes on the horizon, this is it, I’m already there at the start of the update

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I was a little surprised when I was able to go to Graveward on M10 and kill quite easily, the Hyperfocus ZX1R or whatever its called still does an amazing job on him haha.

However, with that said, I’m having a blast. I killed Graveward as a little test and recorded a video of it for fun, but… didn’t even look at the drops, went back to main menu and reset all missions.
Having a lot of fun just going through story again and going for 100% completion with M10 enabled from the start. Getting to experience all maps I never go to otherwise is really just a ton of fun for me. I also have the roguelite(?) modifier as my favourite for the Very Hard slot. I never want to take it off, no FFYL in this game has made the game so much more thrilling of an experience for me.
I took a pretty long break pre-update because well, I was overgeared for everything, most things died in a second, only real challenge left was soloing True Maliwan Takedown Mode, which I never did succeed at doing.
Going down into FFYL pre-update simply meant a 1 second downtime, with the exception of those awkward times when all mobs died before I went down, and the True Takedown of course lul.
Of course, now in M10 even with FFYL it can be hard to get back up, partially because I have no Mayhem Level weapons yet, but there’s that extra thrill of knowing that if I go down, I’m dead.

I do hope they bring out a Mayhem level 11 at some point that has no Mayhem buffed gear attached to it, just a harder mode, how much harder would have to be tweaked of course, though looking at how each level progresses in stats right now for an example, I’d say level 11 would actually have the stats of Mayhem level 15-18, if these levels were in the game and stats increased like normal. But the HP would have to be tweaked, extreme bullet sponges are no fun.
Gear unique to that level would be cool, but it would just be Mayhem Level 10 stats at max. :stuck_out_tongue:

The easy modifiers are cool, obviously, and I can live with some of the medium ones, but miss me with the rest though. The new anoints are cool, cartel event is also cool, but why is it time-limited?

I think mayhem 2.0 is on the right track, aside bugs and performance problems as usual. Paradoxically I feel easy modifiers kind of obnoxious ,lootsplosion is the only one I take for regular play. Floor is lava bothers me because if there is a rakk or a lonely mob stuck somewhere you can t loot in peace.

Class mods and relics haven’t changed have they?
Still seeing the same stats on what I am finding at mh10

Yeah. Mee to.

Lol still no difference between a 50 relic or class mod or a 57 I don’t think. And mayhem 2.0 be alright if the items all scaled along with mob damage. But still don’t fix the major problem with BL3 which is loot. Never a fan of balance(because devs think balance is always nerf never buff) but my god how can one legendary be 200 times more damage then another of the same level? And no devs don’t nerf the one that’s 200 times more damage ffs.
Even bl2 as unbalanced as it is with the dp herald other weapons are still at least in the realm of useful. Will always be 1 weapon to rule them all but bl3 is way out of wack where in reality there is maybe 20 items in the game rest is garbage.

I just picked up a Mayhem 10 Annexed Ion Cannon. And that leaves me with a few things in mind.

Mayhem Levels Seem to double A weapons damage. So a weapon that did 1000 Damage at mayhem 0 Will do 2000 Damage at Mayhem 10.

This means that weapons with ALready High Base Damage Like the Krakatoa will disproportionately benefit from the way Mayhem 2.0 buffs weapons.

As the buff get buffer, the weak get more unusable. Here are examples.

Shreddifier - 800 - 1700
Carrier - 1000 - 1900
Karakatoa - 13k - 24k
ION CANNON - 23k - 50k

Some of that is due to parts difference in my drops though.