Homebrew
(Homebrew)
#7
Thanks for the welcome.
Honestly, I didn’t even know that shield existed. As far as defense goes, maybe I’m just pushing the limits of a pet build, but my War Bot has absolutely died multiple times in end game content. His damage output was so (objectively) ludicrous I just felt like I was missing out on that last piece of survivability. I’d love to see things die even faster, as long as my Bot isn’t one of them. I’ll definitely give that shield a try; thanks for the input!
boombumr
(Here comes the BOOOOM)
#8
Was it in Guardian Takedown? Because War Loader and Countess spiderant are bugged and will be instantly killed by some attacks in GTD even through Gamma Burst.
Aside from that, it is literally impossible for you pet to die during Gamma Burst, and even if it does you can always revive it with Gamma anyway so speccing for pet survivability tends to be a wash.
Homebrew
(Homebrew)
#9
Nope, it was everywhere. He dropped a few times during the Slaughter run, once at Maliwan, and at least a few times through six proving grounds. No ■■■■.
You’re right though. I’ll definitely try a damage-based shield. No doubt I went overkill. Like I said, I’m super lazy. If my pet goes down I’m over here like “oh my god I have to actually play the game? get up you piece of ■■■■.”
EDIT: Also, I’m pretty sure there are more bugs with Gamma, because if I recall correctly he died with Gamma at Maliwan, but I could be mistaken.
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CharmlessBee
(...I'm not a real doctor)
#10
How does one measure pet’s health? It is ‘conveniently’ not listed on screen, and, of course, health/shield bars can be displayed in a misleading way anyway.
Just curious.
smythny
(Smythny)
#11
I’d recommend the Res from the Arms Race DLC for this build. Being able to revive the pet from a distance, even while in FFYL, makes it almost impossible to die.
1 Like
Did you know the res gun instantly revives your pet with no cooldown? Because it invalidates every health skill for your pet.
boombumr
(Here comes the BOOOOM)
#13
@vulcan estimated the pet’s health during the 57 cap using He Bites to see how much damage it took to kill the pet. IIRC it was around 160k health then. Using the pet scaling formula of 1.105 x level and mayhem scaling (which to be fair, I’m certain is way too high), you get over 10 mil.
The other method is by shooting a Backburner until the pet dies, which still puts it at least over 1 million. I know that 1 mil - 10 mil is a huge range, but somewhere in there (more than likely around 2 or 3 mil since that is about where Iron Bear and Cub are) is the pet’s health.
2 Likes
Homebrew
(Homebrew)
#14
Thanks for the responses. I apologize for not knowing about the Res gun. Definitely makes a difference. You could probably shift the shared regen skill points elsewhere.
Also, to boom’s point, the damage-based faulty star sounds like a great alternative.
Clearly I’m not great at gear-based builds, so you’ll want to make a few minor changes to the regen/health based skills, but other than that, I encourage you to give the build a try regardless.
I destroyed all endgame content without the ideal gear, evidently. I assume with the Faulty Star and Res Gun you’d be infinitely more OP. Silver lining.
1 Like
CharmlessBee
(...I'm not a real doctor)
#15
Thanks for detailed writeup - really fascinating. Would’ve never guessed that pet is much tankier than VH, based on HUD info only.

Edit: So, if pet is rocking multimillion health bar, giving them a ~50K shield should have very little impact then (minus special effects on that shield).
I tried to heal the Loader with the Res - the healing was around 10k, ticked a few times. But the health bar was barely moving. “Ok little buddy, you have WAY more health than I ever thought” 
In general, this build is really insane, I saw a similar build on Youtube with the Faulty Star and nearly no health-/shield-regen, it turned out pretty good. Spawning the Loader with Gamma-Burst in a large group of enemies and when they are attacking it because of the Red Fang, they are just dead. I’m only standing there, watching them or doing the missing software updates from the last 30 years for FL4K 
There’s only one problem: Bosses like Graveward and Psychoreaver. The Loader does all the damage, so you can’t kill them by yourself (ok, you CAN, but it will take forever especially the Psychoreaver) - those bosses aren’t affected by Red Fang and the Loader only attacks them when you force it to do so with the attack command. I mentioned that behaviour in another thread here (“Loader doesn’t attack some bosses”).
2 Likes
Kourama
(Kourama)
#17
It isn’t worth it for healing. You want to pull it out when your pet goes into FFYL as you can instantly revive him by shooting him with the gun.
1 Like
I know, thanks
It was just a test^^
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Thanks for this build, I just returned to BL3 after a long absence (since the base game) to complete the DLC and was really pleased to see a viable pet build.
Despite the other users pointing out some minmaxing I had no problem with the base build described in the OP with none of the additional items from the comments.
I’ve since grabbed the shield (Faulty Star) and it really doesn’t seem to make a difference. The one that dropped for me isn’t great, mind you.
2 Likes
The only areas that have given me trouble on this build are in the new DLC. Locomobius has so much HP and my pet can’t seem to target it properly. Same deal with some of the Dark vault hunters.
Any suggestions for weapons on this build? I’ve been using light show and the doom shotgun because they’re the highest base damage guns I can find. I realize the majority of damage from this build is intended to come from the pet.
2 Likes
Thank you, had fun with this build tonight in the Borderlands.
And that is quite rare these days.
2 Likes
Homebrew
(Homebrew)
#22
Unfortunately, that fight was really slow for me and none of my weapons were effective. The one thing that kind of worked was spawning him directly under the train. There would be a small burst of damage simply due to proximity and if I got lucky the bot would chuck a grenade that would collide.
Otherwise, I avoided that fight altogether. There are a few fights like Gravewarden where the pet just stops attacking. It’s frustrating, but I guess that’s the price you pay when the bot can murder every other boss in a few minutes tops
Wish I could have been more help there, but so glad you enjoyed the build!
1 Like
Homebrew
(Homebrew)
#23
I almost gave up on the Psychoreaver fight because it was so incredibly tedious. Like you said, any of those fights (including the Locomobius) is the worst. When I said the pet does 99%+ of the damage I wasn’t exaggerating, sadly. Not because the pet outdamages the player, but because the player doesn’t do ■■■■ for damage. So there’s that. I’m stoked you found the build insane like I did!
2 Likes
the only reason i dont want to return to this build is the pet completely ignores a few bosses…terrible AI, if there is only one enemy in the entire area then your pet should be focused on that enemy, melee pets cant hit a lot of the bosses that makes sense but there is no excuse for your ranged based pets to ignore bosses
2 Likes
Yea, Psychoreaver is impossible because it’s bugged. My bot just falls through the floor and isn’t there for 90% of the fight. If I look down I can see him miles below the floor.
Since he’s not there to deal damage or revive me, the battle is pretty pointless.
2 Likes
Dustyfan77
(Dustyfan77)
#26
ty for the build its really well written kudos
2 Likes