Torp Rush stands no chance vs this IME. Flaks near useless also. The HW2 player simple cannot get enough out fast enough.
Reminder: this is very distance specific. If the engagement distance is increased to 20k the effectiveness drops off significantly.
I have few other recordings of test ran last night, but it is in no way all inclusive of every option. What I will do is upload them raw to YouTube without commentary to save time so we can have examples of various counters to discuss. If you have a counter idea you’d like to test and have posted let me know and I’ll organize the game with you.
This afternoon I’ll upload the test I ran with peg with him going full on double Fac fighters with FTCs. That one is a really good display of the HW2 fighting back hard but still ultimately losing. Peg did a great job of trying to draw my fighters into a more advantageous position for me causing me to have to work harder on my management over just simply targeting down 1 squad at a time. He also brought his FS into the center to amp his production. The fight took way longer than 10 minutes, but ultimately still failed. However it did become more of a skill vs skill than strat vs strat, meaning I could’ve easily lost at any point had I not kept up. I think Peg and I are pretty even, so a lessor player than me vs a stronger player than Peg would’ve probably lost in the end. If this is the case, then there is a much better chance for balance then I represented in the Op video.