Vaygr concussion missile launcher:
StartWeaponConfig(NewWeaponType,"Fixed","Missile","Vgr_SmallMissile","Normal",40,2500*1.1,0,0,0,2,1,0,0,7.3,0,0,0,0,0,0,0.1,"Normal",0,0,0);
AddWeaponResult(NewWeaponType,"Hit","SpawnWeaponFire","Target",0,0,"Vgr_SmallMissileBurst");
AddWeaponResult(NewWeaponType,"Miss","SpawnWeaponFire","Target",0,0,"Vgr_SmallMissileBurst");
setPenetration(NewWeaponType,5,1,
{PlanetKillerArmour=0});
setAccuracy(NewWeaponType,1);
setAngles(NewWeaponType,180,0,0,0,0);
setMiscValues(NewWeaponType,0,3);
Reads to me as “hitting” twice. Vgr_SmallMissileBurst:
StartWeaponConfig(NewWeaponType,"Fixed","SphereBurst","Vgr_SmallMissile","Normal",0,0,32,2,0,0,10,0,0,0,0,0,0,0,0,0,0.1,"Normal",1,0,0);
AddWeaponResult(NewWeaponType,"Hit","DamageHealth","Target",90,90,"");
setPenetration(NewWeaponType,5,1,
{unarmoured=0.06},
{lightarmour=0.32},
{MediumArmour=1.08},
{TurretArmour=1.9},
{PlanetKillerArmour=0});
setAngles(NewWeaponType,180,0,0,0,0);
Edit: the MediumArmour = 1.08 is new but wasn’t added by me so against pulsars it would be two hits of 97 but with penetration it would be 3x97