Vigiliance link

I really like the new Vyn’s Quiver effect, but I do have to say that MAX 8HP/S is not that great. Regen Gear is super minor, I understand why but I agree with Misguided, maybe to make the effect more legendary a primary stat regen would be nicer. On top of the 4.20 secondary it would still be worse than a level 1 healing station, I think? Isn’t that like 35HP/S or similar.

I don’t get why some legendary bonuses are equivalent to primary stats and others to secondary. It’s terribly inconsistent.

They could have just used a diminishing returns effect halfing the amount for every addtional vigilance link within the team, so when all 5 team members used it you’d get approx. 416 HP total from all 5 together. (210+105+57.5+28.75+14.375)

Fine if they nerf the legendary stuff, but then they should reduce the activation stuff as well. I don’t see the idea spending almost double the shards for an item, which is not even 10% better than most blue items.

Wrong! There would have been no problem with stacking HP, damage plus, or whatever items, when they had just implemented diminishing returns. Oh cool, you get less HP now, but your team gets some and that shall justify spending 1800 shards? I can activate almost 2 good items with that amount of shards.

In the end the team is better off then by using individual stuff, increasing their stats by the same amount in the end for way less shards spent.

Do the math, dude!

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The team is better off if somebody wears a vigilance link. Plus the 150 HP is unconditional. Step away from the math and get some common sense first. Max HP and healing received is a great item for a tank, and tanks with high HP are best suited to wear this armor.
You’re just whining at this point because something OP got fixed.

First of all I am critizising, not whining. Learn the difference or back off! Secondly about common sense, look at what these items do in comparison to what they cost. By the time you get one of these up I got 2 of mine, which do not fall short in any regard.

And having you gear up quicker is a huge deal in PVP, making your opponents struggle even harder in order to progress.

Asking 1800 shards should come with some kind of compensation in the end. As it is now they should lower the activation cost of legendaries to 1200. So much for common sense, which btw. does not exclude math, so next time use your brain before answering, you thought-terminating cliche OP-whiner. Oh, and gaining some logic wouldn’t hurt you either.

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Legendaries will always cost more per stat than Epics which are perfect for your character. The difference is, you can use Vyn’s Quiver + Symbiotic Gauntlets + Free Shard generator and get Reload, Regen, HP, and Attack much faster than you would be able activate three epics and/or have more shards to build and level quicker.

As for Vyn’s Quiver not having the same percentage of stat on its tertiary effect as items like the Gauntlets, I would imagine that’s because the reload speed bonus is ~20%, whereas the SG is ~20% counting primary and tertiary stats (and therefore only at full health.) That’s what I think anyway, but you’d have to ask the devs if they’d be willing to comment if you really want to know why.

More importantly, I’ve never seen a reload speed epic with a secondary stat worth keeping. Anyone for whom reload speed is fairly useful is better off picking two legendaries and a shard generator, rather than grabbing crappy secondary stats for their reload speed item and skipping the free shards.

While 8 regen / sec isn’t much, that’s 480 / minute. For people with a smaller HP pool like Marquis (or a pretty useful escape like Oscar Mike) that can be enough to keep them on the field rather than having to teleport back to base or go find a healer rather than continuing to push (or at least counter-snipe.)

It’s fine if you like it. I don’t think it is worth the cost (subjective judgement of value). I’d just assume use a green eldrid magazine for 1100 shards less or a purple for 750 less. The cost difference isn’t worth an extra 4 regen to me.

Just want to point something out about VQ health regen stat. At 8.0 H/s, it’s more than Mellka’s starting regen (7.0). That’s the offset for not having a shield, in her case.

So no, it’s not mind-blowing, but calling it insignificant is maybe not fully in context.

Healing received is an underrated stat, you don’t need a pocket healer to benefit from it. Alani’s burst heals will heal for more, supply stations and Ambra’s sunspots will top you up quicker, even Reyna’s healing at level 4 will be increased. Extra survivability is far from garbage.

Just because it grants less health and doesn’t stack, doesn’t render it useless. Sure, you gain no real benefit from a whole team stacking it on, and that’s a good thing because now you can diversify loadouts instead of relying on stacking one particular item. 150 health is still a lot, that’s 600 health for the team as a whole, 750 if two players are using it so the wearers can gain an extra 150 as well. No condition like a rare Eldrid vest, if you die you come back with +430 health instead of having to wait three minutes after activation/between deaths.

Another great example is the Song of Vigor, health regen + healing received means only a quick swipe at a supply station and you’re back to full health. Granting 4.2 regen to allies might not sound like much, but that’s 16.8 for the team and again you can have two wearers for crossed benefits.
In fact, I do believe but I have to test to be certain, that the Song of Vigor does stack. If so, that’s 16.8 EACH with five wearers, plus 7 from the primary stat, and add a further 9.8% healing received. Now get an epic Eldrid healing received item for +14% and +4.2 health regen, do the math.

It’s not all about how the item benefits YOU, and as it stands you can’t justify defending how the VL could contribute to stacking up to 1,120 extra health on EACH team member. Clearly this was an unintended or unforseen consequence that was exploited and those who benefited did so greatly to a point of imbalance, hence the changes.

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[quote=“steven_langer, post:24, topic:1541823, full:true”]I can activate almost 2 good items with that amount of shards.
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Except that those 2 items take up 2 slots in your loadout. Legendary items cost so much because they’re incredibly efficient for a loadout slot. If you want to go for pure value per shard activation cost, the only things worth using are free common pieces with penalties that don’t affect you (they cost 0 and give you a full benefit).

Just because you can activate 2 items for the price of 1 legendary doesn’t mean the legendary is bad. It means that you’re paying a premium to get more stats in a single slot (same reason why purples cost more than whites: you’re getting 2 stats instead of just 1).

Also, why do people keep talking about the Vigilance Link providing less hp? It provides the same exact hp that any other chest provides (max 280); it was fixed because it was providing way more hp than was intended for yourself while also stacking up to provide an obscene amount of hp for everyone else on your team. If you’re pissed about the Vigilance Link no longer providing an almost absurd amount of hp for yourself and a bunch of stacking hp for your friends (and instead providing the normal amount of hp for yourself and a healthy chunk of hp for your friends; 150 hp is more than a 10% increase to some of the squishier characters’ TTK), you’re not pissed that it was nerfed as much as you are pissed that it’s no longer obscenely overpowered.

Balance is a thing; Vigilance Link is actually balanced now. If that perturbs you, it’s probably because you can’t succeed without an overpowering advantage like that.

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Because it only adds 150 instead of 210 as it did before, and some blue armors can conditionally give you more which i would count as ‘falling short’ in a pretty big regard in terms of his preference. Its like some people think giving all your allies 150HP is a worthless boost, i mean literally worthless as he avoided the mention of it entirely.

I say again HP and regen are what drew me, and I am sure others, to the gear piece. Now it is not competitive to other legendary gear options. HP and regen are the stats that I rely on because most teams do not have a competent healer. VL went from the perfect legendary for most of my character choices, especially eldrid, to only the tankers and bullet sponges while I have a person on my team running Miko.

You can argue numbers all day about how it is not complete garbage, but if you polish a turd, it is still a turd.

So in other words… Its no longer the only Chest legendary piece any character should use in all situations?
By making it NOT the PERFECT LEGENDARY… it has come in a perfect place.

Except that those 2 items take up 2 slots in your loadout. Legendary items cost so much because they’re incredibly efficient for a loadout slot. If you want to go for pure value per shard activation cost, the only things worth using are free common pieces with penalties that don’t affect you (they cost 0 and give you a full benefit).

Just because you can activate 2 items for the price of 1 legendary doesn’t mean the legendary is bad. It means that you’re paying a premium to get more stats in a single slot (same reason why purples cost more than whites: you’re getting 2 stats instead of just 1).

Balance is a thing; Vigilance Link is actually balanced now. If that perturbs you, it’s probably because you can’t succeed without an overpowering advantage like that.
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Wrong again! I haven’t meant that 2 rare items are just as good as the VL alone. In fact only one of them is easily almost as good/useful as VL, and I may have two of them up already, while you are still struggling to get VL up. And any inactive equipment pieces in your slots are practically worthless.

Gearbox balanced on a basis that every item is active right by default. But they aren’t. You have to activate them. So if an item costs twice the amount, but is not even 25% more effective, what is the deal?

Oh, and would you please quit your provoking assumptions about people and their performances or dependency on stuff rated OP? I have never used a VL in the game. On a sidenote I got one, when it already had been deactivated.

Secondly such dumb, provoking, and misplaced assumptions gives me a twofold desire to teach you a proper lesson in both - game and real life. Stay polite or stay out, insolent ignoramus.

You all appear to have made your choice. Thread closed.

Talk about the game, not each other.

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