Ok, after much ado, I figured out how to buff Shock Storm damage. As part of the testing process for balance, I overshot with high values, and have been backing them down to where I think they’re fair. I’m currently at quadruple radius and quadruple damage… still a little overpowered, but I’m psyched to actually see it doing its thing.
I don’t think it’ll chain like Bloodsplosion though (since I’m testing with critical kills - subsequent kills from Shock Storm aren’t critical, so don’t trigger further storms). If Deathtrap fires the kill though, maybe Shock Storm kills would count as sourced from him and would? We’ll see.
edit - I also have the “faster enemies” enhancement, and had them charge at me for the first time with this on (when a Nomad gave the order). That was actually pretty sketchy.
2nd edit - in addition, I have the “enemies have good gear” enhancement, and someone came at me with a shock Interfacer.
3rd edit - I may leave the damage where it’s at and drop the radius to 3x. With a Legendary Catalyst that has More Pep replaced with Shock Storm, an OP8 shock Railgun (with UCP removing the crit nerf) in hand with a handful of Anarchy, slag, a shock Bone relic, 20% BAR, extra damage from the UCP hitting Make It Sparkle (I turned off the overall UVHM DoT buff), and a bunch of points all up in the Little Big Trouble tree (including Electrical Burn, which these flesh-based enemies will feel as well), I’m stacking as much shock damage as I can, so I expect high damage. Backing any of these off (using a different COM, relic, gun, no slag, etc.) will make this hit much more lightly.
Two Bone Crushers (on level), two Scavengers and one Rugged Marauder (all three levels above me) who got too close together died in two applications of Shock Storm from their dead buddies.
Here’s the very first hit from Shock Storm as this guy dies:
Here’s a bunch of the resulting DoT (with Electrical Burn just starting):