Void's Edge Advanced: "Gold" score Threshold is what now...?

I’m having an absurdly difficult time getting a Gold Medal on Void’s Edge on Advanced Difficulty.

I mean, just LOOK at this score, which is my most recent and best attempt:

My best score for “Normal” on Void’s Edge is 115,423, and I’ve played it enough times to be able to say that the score threshold for Gold on Normal is around 90,000-ish so WTF is it on Advanced…?


Things I make sure to do for as much score as possible:

  • I always open every single chest on the map (especially the Gear Chests - I know all their spawn points).
  • We kill all the enemies possible (I even make groups wait at the final boss door and farm score off of the Varlesi spawn waves before sending something up to deactivate the gate).
  • We always end with a LOT of extra lives (10+ at least)
  • I always trigger the phases of the boss fights that cause them to vomit bonus score nodes, and grab as many as I can.
  • Etc. etc. etc.

What more could I possibly be doing to get a higher score here!? /cry

This… is odd. That’s a great score.

It took me dozens of attempts to get gold on advanced Void’s edge. I eventually got it playing as Miko with a score of roughly 118,000. I have no idea what my team did to get it, but one thing that really helps is trying to drag the final boss fight out so you can kill more adds he summons. I wasn’t trying to do that when I got gold, but our team did a lousy job on the boss so it took longer then normal.

I actually question whether or not speeding decreases your score, meaning that there’s some kind of “score over time” system.

This is best tested by going AFK in a single player match at the start for half an hour or so, then killing yourself without doing anything (hardcore mode is best for this cuz it’s very easy to lose in purpose).

There’s two simple tricks to ensure gold on Void’s Edge (my personal highest is bordering on 200K but it could theoretically go much higher).

1/ In the section after the wolf sentry breaks down the door, take either a speed boost from one of the chests in the fight area at the top of the stairs or use a high mobility character to jump the gap across the chasm (rather than go around) and make sure you get down to the snow area where the thralls spawn BEFORE the wolf sentry does. This triggers an infinite swarmer spawn at the top of the stairs and in the antichamber if you double back. You can farm these things endlessly and rack up a huge score doing so.

2/ In the Conservator fight just keep clearing its add waves without harming the boss himself. It will continually spawn more waves to give you more kill score and drops bonus score orbs after every wave is cleared. Again you can do this indefinitely. Just keep at it until your score is 130k plus and you’re fine.

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These. The secret to getting gold on Archive and Void’s Edge is sticking around kill a lot of stuff during the parts where stuff spawns indefinitely. You can farm score on some bosses as well by breaking shield and getting score balls to appear repeatedly (the Sentinel bosses do this whenever you destroy their chest plates; destroy the chest plate and then stop doing damage until it reappears).

Also, you can generally get a better score with a burst damage character like Thorn or Marquis than you can with a low damage/AoE type character like OM or Mellka because of quick kill bonuses, which give you 25% more points for taking a target from full to dead under a certain time limit. Learn to get those crits and your score will be a lot better (especially against minions; most minions die instantly to a single crit and their quick kill time limit is .25 seconds, so you pretty much need to get the crit; standards like gunners are 1 seconds, elites like evolved and brutes are 4 seconds).

Ok I will try that, but at the same time if the “secret” to unlocking something is to abuse an exploit, well then clearly SOMETHING has gone VERY wrong! XD

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The swarmer exploit is clearly a cheese method, but farming the final boss spawns is built in seemingly deliberately.

If you want to do it ‘legit’ just farm the latter!

To add to this, the bonus for Varelsi Wardens (shielders for Conservator) is absolutely MASSIVE (2500/3125 added to the 500/625 for a normal kill), with a totally achievable limit of 8 seconds. You can find more info here. Most standard big enemies have a limit of 2 seconds, which is hard if you aren’t doing burst crits as a team. And the tiny enemies don’t have any quick kill bonus. It’s pretty easy to kill Nix in the 25 second window he has, if you have a lot of DPS focused at his head and get him locked in the howling animation.

Too bad this is LITTERALLY IMPOSSIBLE for those cheating-ass Veil Walkers that spawn in large numbers at the door Wolf has to laser cut open.

They put up those cheesy intangibility phase shift shields, so unless your team has LOTS of stuns or knockups you can’t get the quick kill bonuses off of them.

There’s a bunch of enemies that it’s impossible to get the quick kill bonus on. Most bosses are literally impossible to get quick kill on since the mechanics of the fight dictate that, even if you do everything instantly, invulnerability phases are going to push it over the quick kill time limit. Guardians and beastmasters are both basically incapable of being killed within the quick kill time limit (2 seconds) because you can’t even crit them to speed up the kill. Shielded enemies in general are impossible to quick kill because of that; the only possible way I can see getting the quick kill on them is if you have 100% shield pen but, even then, that’s questionable because you still can’t get the crits you need to kill fast enough.

You can still get part of the bonus score if you kill them quickly. That Quick Kill Time Limit is the length of time before the bonus score drops to zero. The only way to get the maximum bonus it to literally once shot an enemy, but a 2 shot kill for 2sec types will still net you a bonus, so the trick would be to time crits together as a team and focus on one enemy at a time when you aren’t defending an objective point (you don’t lose any points for taking longer to finish a mission). Timing a stun can help significantly with the more annoying shieldy type enemies, this includes veil walkers and mx elite bots who go into immunity phases. If you have a character that can stun, push/knockback, pull or knockup, try using that skill on one of these enemies as chances are you can deny them much the same way you can block practically all player skills in PvP.

On Normal the gold is above 97,5k (though, there was a short period when they rose the bar, but then reverted it back), on Advanced it’s something around 120k.

Why oh why doesn’t Gbox make this easier on us? :wink:
I’ve spoken to Randy and he will say that he loves when the community comes up with this stuff but still…

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I have contradictory feelings about this. I’m lucky to know how to farm score in this mission so I don’t care about myself. But if I think about those players who don’t know this yet, I feel the situation is not fair to them.

[quote=“maskerader, post:15, topic:1544675, full:true”]I have contradictory feelings about this. I’m lucky to know how to farm score in this mission so I don’t care about myself. But if I think about those players who don’t know this yet, I feel the situation is not fair to them.
[/quote]

I’m in the same boat. It feels weird to tell someone that they’re giving us less xp, lower score, and inhibiting challenges by doing things that you would assume would be intelligent, like focusing on the boss/objective instead of the laughable adds or destroying anchors (and beastmasters and the robot spawner things) before they can spawn their hordes.

@Kitru & @wisecarver:

Probably because these aren’t intentional things - they ARE “exploits”.

They’ve already patched some similar issues, such as Arachnus (Geof) in The Algorithm spawning infinite amounts of minions.

This “patch” lets us know that this stuff is classified as a “bug” by Gearbox, and was never intentionally meant to be used as a means to complete content…
Void’s Edge is just poorly optimized for score calculation right now.

And it’s worth saying that they did say a long time back that they were looking to rebalance story mission score thresholds and reintroduce the Diamond medal accordingly.

…Unless the score threshold is EVEN HIGHER in “Advanced Hardcore” (which it shouldn’t be), then I mean, COME ON!!!

*Please ignore the absurd “Mission Completed/Failed” ratio - I often don’t feel like or have the time for a full match, so I just load up a single player hardcore map and play till I’m done, then hurl myself off a cliff to end the match while keeping a bit of the experience and credits, since just quitting the game loses all of your rewards…

As far as I know, 115k is not enough for Advanced/non-hardcore too. It’s about 120k.