Before entering the final area of The Void’s Edge, the player is required to take a jump pad up to a room and disable a shard crystal to allow the Wolf Sentry through a forcefield. On online co-op, the intent seems to be that a few players will go up to the room while the rest stay down and defend the sentry from waves of Varelsi.
The problem is this: I have played this map many times and almost every time there are some people on the team who do not realise this. Compounding the problem is that the Varelsi spawn before anyone goes into the top room, meaning most players run off to fight them, leaving too few players to activate the jump pad. Then, if the sentry survives the Varelsi attack, at least three players have to stand around twiddling their thumbs while one or two fight through the top room.
I realise this is mostly a human problem, but it could be assuaged if the Varelsi did not spawn until after at least one player gets into the top room, or if only two pressure pads were needed to trigger the jump pad. Then this sequence could play out as I think the developer’s intended, instead of the two or three savvy players furiously clicking their right thumbsticks trying to get their teammates to come to the pads.