Like title says, I am completely new to homeworld RM modding.
I have moded HM2 (before RM came out) for some time, but that’s only messing with the directories and changing numbers.
This is my first time trying to create a completely new model and hopefully have it work.
First step for me is to create a model /w texture
I have 3DMax and photoshop ready, but what program do I need for the hard points? and what other things am I missing in this procedure?
Dom2 has tutorials about getting the ship in game:
I will answer your questions briefly here, a TLDR version:
3Ds Max and Photoshop is all you’ll ever need. Aside of the HODOR tool for converting your ships to HOD files. That one you’ll get when you’ll go to your Steam Library/Tools and select and install the “Homeworld Remastered Toolkit”.
The beauty of the new system is that you don’t need anything to make hardpoints, you make hardpoints directly in Max. As specifically named Dummy objects. After you set it all up, you just export everything into a DAE file and you run that DAE through HODOR, which will spit out the HOD right into the game directory of the ship in question.