I’ll just copy and paste my response in that thread:
Hmmm… I’ll have to add more later but I can just add a few things here now while I’m here on reddit. This mode lacks a comeback mechanic of any kind. Some might point out the Varelsi on the map but I find that in any Capture match where you’re already behind the winning team is going to have the Varelsi locked out. If you go for them you’re just going to get challenged for them and lose that encounter because you’re already outleveled. You might get lucky here and there and be able to sneak in and grab one or two but that’s usually not the case. Once the enemy team gets those levels up on you it’s pretty much over. They can do as they please. Which often means spawn camping so they can accumulate points without being challenged. The maps may need a slight redesign so spawn camping is impossible, or at the least made a lot harder to accomplish.
Another problem with the map is it is far too easy for a team to just roam as a five man and just pick off the enemy team one by one and start gaining levels. If one team decides to split up between 2 collectors and the other team decides to stick as a 5 man group the game is already over. That decision has now cost them the match. That 5 man just has to move to a capture point and focus fire on just one person there and the snowballing begins.
That’s all there is to the strategy in this mode as well. It’s just about being the biggest gang in any encounter and then relying on your Twitch skills. If you don’t have the Twitch skills to survive an encounter against superior numbers no amount of intellect is going to save you.
I like Capture but it does have it’s flaws and I think those flaws are the reason a lot of people ignore/avoid the game mode. I think there were a few other things but I just woke up and my brain needs a bit to get up to speed. I’ll have to post them later when I can think of them.