Am I crazy or was the AI of bots in general changed with the latest patch and not only the new ones added to the roster?
Finally had a few minutes to play the new patch and was interested in the changes to the Incursion sentries and started one of my 3v5 private Bot matches on Overgrowth.
I honestly was a little bit surprised by this game. Usually the bots had focused on impersonating Bob the Builder and sent elite minion after elite minion at you, but didn’t really push the objectives. If you had them on your team, you also could witness fun scenes like a confused Oscar Mike
or a very thirsty Kleese (who seems to desperately need a drink)
But today nothing like that happened and I honestly felt like the enemy team played quite a good game by staying together and pushing with the minions (instead of leaving them just before hitting my sentry to get the back thrall …) and my teammates also pushed the objective (I was so happy and proud of my Ernest on the team, when he left fighting the back thrall to defend our sentry).
Scoreboard (not impressive):
Up until now I’ve always played these sort of matches over the full time, because it basically was only me against a team with unlimited shards that pushed one wave of elite bots and thralls after another against me. They didn’t build a single one this match and I didn’t have to retreat all the time to clear the wave. Both Ernest and Rath also really were cooperative and didn’t just leave a fight to grab some tiny little shard miles away. If I had a wish: I liked being bombareded with bots, the frequency of building elites could be increased a little again to up the difficulty a little.
It was easier to win, but it was much more fun when my teammates weren’t that annoying to deal with. And I also had to look out for those Shayne, Miko, Reyna and Benedict who always were close to each other and not conga lining from spawn towards me. Kleese bot still is strange, but he also improved a bit and didn’t put his rifts down just to dive something a few seconds later, but played a little more territorial now.
Will play a few more rounds over the course of the next few days to see if the other maps also feel different now, but I honestly find this a good start to increase the value of bot matches for training.
My dream to turn private bot games into an even better area for training would be, if some day we could
- build both teams manually in private games (I’d like to see a good teamcomp on both games),
- give the bots gear and activation priority,
- give them each their own AI modifiers (agressive, defensive, lone wolf, builder, backdooring scum, …),
- unlock mutations for bots and preset a helix route for them for the match,
but these are low priority an not a must have right now.