Without Fight for Sanctuary the story of BL3 would need to cover the following issues:
Sanctuary not being Crimson Raiders HQ
The Raiders having any connection with Vaugh
The Vault Key being lost
The formation of the B-Team
Ellie inhereting the Catch-a-ride system
Which makes me wonder if early in development there was a completely different opening sequence to BL3?
What if F.F.S. was originally set in BL3 and Maliwan replaced the New Pandoran Army?
Instead of their cave-in backstory it was just the opening sequence where they take over Sanctuary, and that becomes the a base of operations for them on Pandora, or… they just destroyed it, forcing
the Raiders to meet Vaughn?
And what if instead of a plan infection, the “infected” Psychos that spawn in TVHM is what infected the Backburner (and that infection was caused by a supply Dr. Benedict’s Gas the C.O.V. scavenged)?
So at that point the narrative would switch to trying to retrieve the key as it plays out in BL3, with it being at the Holy Broadcast center?
It just struck me that I seriously doubt adding FFS to BL2 was always the plan (though I had thought using a next, now last, gen addition to all the games with be great marketing).
I have people say BL3 switched engines during development, so it makes sense that they had upgraded UHD to textures for BL2 & TPS, and that they would have the New Pandoran Army soldiers who have similar mechanics with their backpack crit spots and elemental focus etc.
Maybe FFS was as much UE3 BL3 components as it was remnants of the Luxy’s Cruise DLC for TPS???