I’ve posted similar things in the past, and I should be working, so I’ll keep this relatively quick (for me):
One of the big reasons that BB has such a high rate of attrition, and why people have a hard time reviewing it (in my opinion), is that it’s very difficult to pick up, and has a higher than average skill cap.
You see this reflected in Forum posts from new players tired of being killed so often, people with negative impressions of how “chaotic” everything is, reviewers who don’t know if they’re reviewing a MOBA an RPG or an FPS, etc…
I was showing a friend the game over the weekend, he’s a big fan of That Other Game That Will Not Be Named. He liked it a lot, but couldn’t keep track of what was happening in Meltdown.
My point is that in order to keep players, and gain new ones, I firmly believe that there needs to be a more robust tutorial/onboarding process.
The following is just a set of suggestions, clearly some are easier to implement than others, and I think there are better ideas out there, but I strongly believe something like this would help:
- Before people can do public matchmaking for PVP, they would need to go through a guided tutorial.
- This tutorial would start by walking them through a bot match, maybe with some of the Battleborn narrating. It would be fun to have each of them argue over whose strategy is the best. I’d love to see ISIC and Kleese’s banter over PVP tactics.
- After this guided game, the player would need to pass a set of “challenges” against bots in order to enter public matchmaking, here are a few possibilities:
a. Build a turret
b. Kill 5 Battleborn
c. Heal for 1000 damage as a support.
d. Destroy a Thumper turret.
e. Kill 50 minions
f. Build a Super Minion
- After this you would earn a title, maybe something like, “Ready for Battle.”
- During this tutorial, you should be earning XP/Credits/Maybe even loot. We want the experience to feel rewarding for these new players.
- For the first 5-10 battles, maybe after every death, the game would provide a bit of advice on re-spawn, telling you how you might have done better.
The point is to make it fun and easy for new players to learn the ropes, while not feeling overwhelmed. To give them a safer environment to try things out, before they’re thrown to the wolves.
If we want to retain players, and bring in new ones, I think skill cap and onboarding is critical.