You are missing the point, as many here do.
Understanding drop rates
First, the risk reward balance is completely off in this game now. If you do a boss like Tyreen you can end up with nothing at all while you can have an event of an artifact and can get legendaries with no effort at all. Drop rates do not scale with risk (only exception is Wotan) and neither do Vaultcard XP. That is one fundamental problem.
Second, and I have said this often: Being legendary in BL3 does not mean it is good gear.
The huge variety of gear and parts causes a significant rarity of good loot inside the percentage range of which legendaries can drop at all.
So if you got a 10% drop chance of a specific gear then the chance of getting a good roll (which goes for epic gear as well btw) of that gear is another 2.3% of that 10% meaning the chance that you go home with something is about 0.03 percent. That is an abysmal rate. Especially if you are doing a high risk boss.
This is simply not rewarding.
Even ten legendaries from a run with shlooter and lootsplosion may not be worth picking up for a M11 build that needs very specific gear.
Legendaries and drop rates are not comparable with other games in BL3.
If every single legendary item or even epic item would be something of high value for a variety of classes and builds then yes, the drop rates would be absolutely adequate, apart from the bosses which should always drop at least something worth doing the run. And I am not talking about eridium
The intended purpose of legendaries is irrelevant when the actual outcome of the system requires a completely different approach.
I’ve watched a video from killersix yesterday where he had to do 50 kills of the same boss just to get the one item he needs.
That is not playing, that is grinding. And if you take away the builds gameplay you have no endgame left.
Endgame is what this is all about. Story, no problem. Endgame is making builds and then have fun with them. Both activities are extremely mitigated by the drop rates. The higher “level” your build, the more specific gear you need.
I don’t want a 100000% drop chance. I want a drop rate that makes it rewarding to play.
The drop rates before the June patch were just fine. Reasonable but not excessive. Somehow GB is not comfortable with just fine. It has to be an extreme in one way or the other. First version of the Shlooter proved it.
The only motivation I can see behind this is sell their content or make their lame celebration event look better.
Doesn’t help in the long run, and honestly it doesn’t make me look forward to Wonderland much…