Alot of people are getting bored with the difficulty cap in this game. The takedown boss is too easy to get to and too easy for people to kill with simple gimmicks, once you get the tempo down soloing a four person raid isn’t that hard. The dlc was fun and looked great but not one enemy for me to bang my head against repeatedly in pain. The circle of slaughters and trials leave alot to be desired out of endgame difficulty, unless you like completing the extra challenges.
Personally the takedown solo is the only thing to still give me a challenge other than trying reach certain time stamps in the trials. What that means to me is all the hours put into farming and planning for our best builds should have been spent on other characters or other games. Why? Because this game lacks the content needed to keep the strongest builds challenged.
I’m not asking for the next dlc to be full of hard enemies and not every area should feel like you are chewing glass in order to progress. I just want one, one area that reminds us of how painful digistruct peak was or just one boss truely deserving of the title invincible.
I can’t be the only one needing a challenge. Who else thinks something challenging enough for only this top one percent of players I hear about to beat would be healthy for the growth of this game?