deemsss123
(Gt: YaCantDutchThis)
#25
This is very true, I never really have less than 15 assists either, and I can get up to 30 assists in one match. Thatās a little too much to be counted as a kill. ;p
Label07
(Label07)
#26
The amount of XP given should be based on damage done + a bit extra for last hitting for the KO. It should go without saying whoever did the most damage should be getting the lionās share of XP.
3 Likes
deemsss123
(Gt: YaCantDutchThis)
#27
AND! On how much healing one may have done please. :3 
Hereās a novel idea, go for minion kills. You will get more levels faster than player kills/assists and soon you wonāt have to worry about them at all.
1 Like
You canāt reduce the healer/supportās share more than it is because they would end up extremely under levelled.
Also, I would like a ādecoy assistāā added to the assist list, for players who took the most damage from the killed target,a s they tanked that target, allowing others to actually kill him without dying themselves beforehand.
Currently tanking someoneās damage isnāt rewarded as an assist, and it should be.
deemsss123
(Gt: YaCantDutchThis)
#30
Miko can totally take minions on their own! 
Label07
(Label07)
#31
When did I say anything regarding healers XPā¦
No, you should not be rewarded for taking shots even if you are ātankingā
It is not as affective as some other heroes (like Oscar Mike for example), but perfectly capable of clearing minions on them own. Just need to aim for crit points on shepard bot if you donāt want to spend 30-40 seconds on that. And before you ask, Miko was my second most played hero during beta.
deemsss123
(Gt: YaCantDutchThis)
#33
Sorry, but Miko NEEDS a teammate to clear a minion wave. Why? Because if Miko clears waves on their own, itās a freaking waste of time. (I always go full healer Miko by the way, which, of course, makes them slower at killing minions.)
When my team decided to go for kills only and leave the minions alone, I was sometimes forced to take out a thumper turret on my own, stay in the enemy lane and defeat all the minions by myself. That was SUCH a pain, and Iād never get enough to gain loads of exp in game.
I do have to add to that, that I am probably not good at being the damage dealer when the character I chose is Miko.
But to get back to topic, support or tank has a harder time killing players AND minions. Playing a damage dealing character is much more rewarding, and that is why I feel that the damage that a tank takes, or the healing a support does should be counted as exp too. Idk how much exp it should be, thatās not my problem.
You donāt heal your team when youāre throwing kunai at minions. Let teammates good at clearing them like ISIC or Montana do the job on the minions waves and concentrate on what they cannot do themselves. You have heal, you have a cc (slow/stun) , you also have like everyone a quick melee for knockback, using those things should be your priority. Only relying on kunai when thatās the best thing to do at that time. Ansd shooting at minions if someone else can do it is clearly not a good use of your time.
Thatās called teamwork. And that game should reward teamwork properly so that someone doing an important job will level up properly for doing it. No matter the job.
deemsss123
(Gt: YaCantDutchThis)
#35
(Note: I am not sure if are agreeing with me or the opposite, by the way⦠It seems like we have the same opinion but I also feel like you are talking like you disagree with what I am saying⦠XD)
Thatās what Iām saying. The supprt is not the one to go kill minions, so killing minions is still not a way to gain exp for a support. I was just saying that a support couldnāt even kill minions fast enough to get exp for focusing minions.
I should heal. So I heal. But I donāt get f*cking exp for it.
Except for when no-one else does it⦠
But seriously, that team was 100% ignoring minions and going for player kills. We lost anyways, so I was like: āWhat the heck, Iāll try to go for the minions then. -sigh-ā And I failed misserably. ;D Our team did get the higher score though⦠T_T (Score system is accurate af)
I did say āifā :p.
I know that kind of game as well, had a few on meltdown where my whole team was running around for kills and completely leaving one of the lane to the other side (and obviously had some with the other side doing this instead, too). Had to try stopping the minions by myself, by rebuilding thumper turret to assist me, just to have the opposite side kills me again and again and destroy what I was building. Because they were escorting their minions, contrary to my side. Very frustrating as a support when youāre put in between supporting your team that isnāt doing what they should or try to do yourself something that you arenāt specialized into.
When youāre put in front of that kind of choice repetitively though, usually no matter what you choose, the game is already lost.
1 Like
lord_dragon
(TheUnslanderable)
#37
I never implied that dealing any amount of damage should count as a kill-assist, that would be absurd. I specifically said that if a person deals the most damage to an enemy without delivering the final blow they deserve a score equivalent to a kill.
Zarnias
(badguy5 on YouTube)
#38
I skimmed through the thread from the beginning, so sorry if I missed this.
I feel like the team levels at a comparable rate, so I donāt need this. I wouldnāt hate it and I donāt think itās a bad idea, but I donāt care if we get it.
What I do care about is whether āon-killā effects count for assists. And I feel like they should. I just donāt know one way or the other. If Marquis snipes my venom target as Mellka and I have the Eldrid Rhythm, do I get the HP bonus?
What about the gear that gives a bonus when you kill a player?
deemsss123
(Gt: YaCantDutchThis)
#39
You never said it, but the topic title kinda⦠Idk, sounded like it. ;p Just wanted to state that if anyone would want an assist to count just as much as a kill, that the game could get really unbalanced.
I do agree that people who deal the most damage should get more exp than they do now, because kills steals are annoying af. And I do it a lot too, stealing kills. Not on purpose, but I once stole a double kill simply by wanting to slow my opponents doing an AoE attackā¦
The biggest part of the team does indeed level at the right speed, except for tanks and supports in my opinion.
And I have NO idea if you get the kill bonus. I do think you totally should get itā¦
Well kill stealing is, for good or for bad, an integral part of any MOBA or even most shooters. In a fast paced shooter like BB, where there is so much happening at the same time, sometimes there is so much on the screen that itās hard NOT to steal kills. Iāve stolen so many kills just by trying to control an area or even trying to help someone struggling by applying some soft cc like silence/slow on a target, just to steal the kill because the action also does dmg.
I think people just get too hung up on KD ratios but then again, the way the game calculates scores put a lot of focus on KD ratio so itās hard no to get hung up on it.
Yeah, he is. I donāt know what GBX were smoking though coz heās either incorrectly labeled an assassin or heās not even close to fitting the role of an assassin with his skills and damage output
lord_dragon
(TheUnslanderable)
#42
I donāt blame anyone for kill stealing cause like you said it happens accidentally most of the time. I just want the game to give credit where credit is due, thatās all.
1 Like
McHRSN
(Harrison)
#43
I have way more assists then kills, and I do not mind. This isnāt call of duty, an assist actually means something and if you are killing minions and getting assists you should be ranking up just fine. Itās a team game be happy when an enemy dies no matter who finished him off.
Zarnias
(badguy5 on YouTube)
#44
While, I mostly agree with you, I mentioned a point earlier.
What happens for the various āon killā effects in the game? If my helix/gear have an effect that happens when I ākillā something, does that get counted for assists?
If assists donāt activate on-kill effects, then it seems a bit against the design implementation of the game.
If assists do activate on-kill effects, then that text should be clarified.
1 Like