We Need an 'Assist Counts as Kill'

This is very true, I never really have less than 15 assists either, and I can get up to 30 assists in one match. That’s a little too much to be counted as a kill. ;p

The amount of XP given should be based on damage done + a bit extra for last hitting for the KO. It should go without saying whoever did the most damage should be getting the lion’s share of XP.

3 Likes

AND! On how much healing one may have done please. :3 :mushroom:

Here’s a novel idea, go for minion kills. You will get more levels faster than player kills/assists and soon you won’t have to worry about them at all.

1 Like

You can’t reduce the healer/support’s share more than it is because they would end up extremely under levelled.

Also, I would like a ā€œdecoy assistā€™ā€ added to the assist list, for players who took the most damage from the killed target,a s they tanked that target, allowing others to actually kill him without dying themselves beforehand.

Currently tanking someone’s damage isn’t rewarded as an assist, and it should be.

Miko can totally take minions on their own! :mushroom:

When did I say anything regarding healers XP…

No, you should not be rewarded for taking shots even if you are ā€œtankingā€

It is not as affective as some other heroes (like Oscar Mike for example), but perfectly capable of clearing minions on them own. Just need to aim for crit points on shepard bot if you don’t want to spend 30-40 seconds on that. And before you ask, Miko was my second most played hero during beta.

Sorry, but Miko NEEDS a teammate to clear a minion wave. Why? Because if Miko clears waves on their own, it’s a freaking waste of time. (I always go full healer Miko by the way, which, of course, makes them slower at killing minions.)
When my team decided to go for kills only and leave the minions alone, I was sometimes forced to take out a thumper turret on my own, stay in the enemy lane and defeat all the minions by myself. That was SUCH a pain, and I’d never get enough to gain loads of exp in game.

I do have to add to that, that I am probably not good at being the damage dealer when the character I chose is Miko.

But to get back to topic, support or tank has a harder time killing players AND minions. Playing a damage dealing character is much more rewarding, and that is why I feel that the damage that a tank takes, or the healing a support does should be counted as exp too. Idk how much exp it should be, that’s not my problem.

You don’t heal your team when you’re throwing kunai at minions. Let teammates good at clearing them like ISIC or Montana do the job on the minions waves and concentrate on what they cannot do themselves. You have heal, you have a cc (slow/stun) , you also have like everyone a quick melee for knockback, using those things should be your priority. Only relying on kunai when that’s the best thing to do at that time. Ansd shooting at minions if someone else can do it is clearly not a good use of your time.
That’s called teamwork. And that game should reward teamwork properly so that someone doing an important job will level up properly for doing it. No matter the job.

(Note: I am not sure if are agreeing with me or the opposite, by the way… It seems like we have the same opinion but I also feel like you are talking like you disagree with what I am saying… XD)

That’s what I’m saying. The supprt is not the one to go kill minions, so killing minions is still not a way to gain exp for a support. I was just saying that a support couldn’t even kill minions fast enough to get exp for focusing minions.
I should heal. So I heal. But I don’t get f*cking exp for it.

Except for when no-one else does it… :mushroom:

But seriously, that team was 100% ignoring minions and going for player kills. We lost anyways, so I was like: ā€œWhat the heck, I’ll try to go for the minions then. -sigh-ā€ And I failed misserably. ;D Our team did get the higher score though… T_T (Score system is accurate af)

I did say ā€œifā€ :p.
I know that kind of game as well, had a few on meltdown where my whole team was running around for kills and completely leaving one of the lane to the other side (and obviously had some with the other side doing this instead, too). Had to try stopping the minions by myself, by rebuilding thumper turret to assist me, just to have the opposite side kills me again and again and destroy what I was building. Because they were escorting their minions, contrary to my side. Very frustrating as a support when you’re put in between supporting your team that isn’t doing what they should or try to do yourself something that you aren’t specialized into.
When you’re put in front of that kind of choice repetitively though, usually no matter what you choose, the game is already lost.

1 Like

I never implied that dealing any amount of damage should count as a kill-assist, that would be absurd. I specifically said that if a person deals the most damage to an enemy without delivering the final blow they deserve a score equivalent to a kill.

I skimmed through the thread from the beginning, so sorry if I missed this.

I feel like the team levels at a comparable rate, so I don’t need this. I wouldn’t hate it and I don’t think it’s a bad idea, but I don’t care if we get it.

What I do care about is whether ā€œon-killā€ effects count for assists. And I feel like they should. I just don’t know one way or the other. If Marquis snipes my venom target as Mellka and I have the Eldrid Rhythm, do I get the HP bonus?
What about the gear that gives a bonus when you kill a player?

You never said it, but the topic title kinda… Idk, sounded like it. ;p Just wanted to state that if anyone would want an assist to count just as much as a kill, that the game could get really unbalanced.

I do agree that people who deal the most damage should get more exp than they do now, because kills steals are annoying af. And I do it a lot too, stealing kills. Not on purpose, but I once stole a double kill simply by wanting to slow my opponents doing an AoE attack…

The biggest part of the team does indeed level at the right speed, except for tanks and supports in my opinion.

And I have NO idea if you get the kill bonus. I do think you totally should get it…

Well kill stealing is, for good or for bad, an integral part of any MOBA or even most shooters. In a fast paced shooter like BB, where there is so much happening at the same time, sometimes there is so much on the screen that it’s hard NOT to steal kills. I’ve stolen so many kills just by trying to control an area or even trying to help someone struggling by applying some soft cc like silence/slow on a target, just to steal the kill because the action also does dmg.

I think people just get too hung up on KD ratios but then again, the way the game calculates scores put a lot of focus on KD ratio so it’s hard no to get hung up on it.

Yeah, he is. I don’t know what GBX were smoking though coz he’s either incorrectly labeled an assassin or he’s not even close to fitting the role of an assassin with his skills and damage output

I don’t blame anyone for kill stealing cause like you said it happens accidentally most of the time. I just want the game to give credit where credit is due, that’s all.

1 Like

I have way more assists then kills, and I do not mind. This isn’t call of duty, an assist actually means something and if you are killing minions and getting assists you should be ranking up just fine. It’s a team game be happy when an enemy dies no matter who finished him off.

While, I mostly agree with you, I mentioned a point earlier.

What happens for the various ā€œon killā€ effects in the game? If my helix/gear have an effect that happens when I ā€œkillā€ something, does that get counted for assists?

If assists don’t activate on-kill effects, then it seems a bit against the design implementation of the game.
If assists do activate on-kill effects, then that text should be clarified.

1 Like