It never used to bother me, but now I feel there needs to be some way to tell the difference between enemy and friendly skills. I can either get a big heal or stunned for 4 seconds with Alani’s Geyser. I either want to be in Marquis’s Time Bubble for movement speed increase or want to stay away from it; I can go on all day.
I think the easiest solution would be to make enemy skills have the tint of the enemy color scheme. You can change the color scheme of the game in the settings, but whatever the enemy team’s health bar is coming up as the skills would have that color associated with them and vice versa.