We should not be forced to unlock heros thru story missions

Eh, as a big pve guy I’m going to have to disagree. I love the fact that every character can be unlocked by command rank so I’ll never be forced to do some crazy tough pvp challenge to unlock a character. So I don’t see a problem with it going the other way around.

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Y wouldnt you wanna do it faster? Seriously think about it. Go along and get ranks if you prefer, but the system i propose does nothing to hurt people like you and everything to help people like me

No. No no no no no no. Dear God, if they put in microtransactions I will be disgusted. This is one of the few games where you cannot physically buy your way to better gear, and I love that. If they introduce microtransactions, it becomes ‘Buy your Battleborn and eight gear packs right out of the gate’ and instantly be tiers above people who haven’t used real money, and that would be absolutely idiotic. The system now is arguably perfect; introducing microtransactions would throw that balance into disarray.

Also, now I’m just going off on a tangent, but seriously, do you see how screwed up it is that we just expect microtransactions in the games we play? The attitude in the gaming community is quickly becoming ‘Well why can’t I just buy what I want’, and that frightens me. These aren’t mobile games, and these aren’t facebook games; these are full-priced, sixty dollar games with $20-30 dollar season passes with microtransctions on top of all of that. If Battleborn takes the nickel-and-dime approach, all it will do is drive away those who aren’t interested in spending more than the required $60-90 that we already spend.

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As mentioned in the first post, you are not “forced” to unlock heroes via the story as you can get them all via Command Rank, so putting up a needlessly sensationalist and false subject does no one any good, especially when you already know there is an alternative.

Anyway, I have trouble believing the story mode is so very awful that a player cannot stomach playing a single match on a map to unlock a hero. You need to win The Algorithm once to unlock ISIC, which will take probably 30-45 minutes. Most of the other story unlocks are one match, except for a couple, like Ghalt and Kleese. It gives you something to work for, though.

Gearbox has already provided a way for players who choose to ignore content, with all the pros and cons that come with it, to unlock all the heroes, I do not see why they need to provide another method. It would be a different matter if you had to grind the story mode excessively, or if these extra heroes unlocked at Command Rank 80, or something crazy, but the requirements are reasonable.

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I completely agree. One of the reasons I pre-ordered was because I saw Randy V mention there will be no micro-transactions. If there were, I wouldn’t have pre-ordered and waited to see how things shook out instead. If I’m paying $60 for a game, I don’t want to be forced, or even asked, to pay money in-game for extra content. I don’t mind Season Passes because they seem to be the way the industry is headed, but I will not support micro-transactions in a full priced game. If a publisher wants them, they had better lower the price of the game to ~ $20 or so.

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You aren’t forced to play PvE. You can unlock all the champions through champion rank so quit your bitching

Hey. Enough personal comments and insults.

Your opinion of other forum users is completely irrelevant here. Talk about games instead.

Well hold on my caveat is that im assuming their post launch content will be free which i believe theyve announced to be true. If its not true then yes ill have a problem with microtransactions bc you should only have one or the other not both

So if it is true then i wont have any problem with micro dlc because how else are they gonna make money post launch? Just selling the base game isnt enough anymore thats just how it is no game is going to give away free dlc with no other revenue source

Look at halo 5 and plants v zombies as perfect examples

I would much rather have it this way than pay for map packs and new hero packs etc

The gear that you can get from loot packs isnt game breaking at least 90% comes down to teamwork and skill level im not worried about pay to win. If gearbox lets that happen people will stop playing they cant afford that and theyre not that dumb

Reasonable does not equal fun

I tried the first mission, bored to death had to quit halfway through. Shooting waves of minions and then large health bosses isnt my idea of fun

What im proposing is REASONABLE

How is playing through a mission once not reasonable? Are you telling me a thirty minute mission you never have to touch ever again is too much? T

How could you prefer season pass to micro dlc?

You dont have to buy it, and as long as its not pay to win then balance is still there.

With that money gearbox has enough to fund free dlc of ACTUAL content that would otherwise have cost us $30-50. This approach saves us money

I hate buying map packs and season passes i think the micro dlc with free post launch content is THE ideal business model

Is it preferable to only sell cosmetic items that dont affect gameplay? Of course. But can i live with them selling loot packs if it means free maps and heros? Yes

Yes, i would rather play 2 hours of pvp than 30 minutes of pve to unlock the same thing

The pvp unlock will be a by product of having fun (what i hope this game is intended to provide) while the pve unlock will be a slog of epic boredom

And btw you must add up all the missions so its much more than 30 minutes total

Plus i prefer solo playing which takes way longer. And then add to THAT the silver rating requirements or whatever to unlock some characters its just a mess

PVP UNLOCK PATHS FOR EVERY HERO CASE CLOSED

Need I remind some of this comment said not just 30 minutes ago.

To refresh your memory.

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We’re going to have to agree to disagree because neither of us seem to making any leeway.

This game is designed so that PvP and PvE work together. That is why you get both character ranks and unlocks from Story missions as well. You seem to want this game to cater exclusively to PvPers, but that would go against the game’s design. If more leniency is given to people who only play PvP, then that wold put PvEers out in the rain. Then they come back and say the game is catering exclusively to PvPers, and we get an endless circle of people saying the game isn’t designed for ‘their playstyle’.

If you plan on playing mostly PvP anyway, than those characters are just going to come naturally anyway. Command Ranks go up ludicrously fast, and if there is a specific character you want, do that 30 minute mission and move on.

Borderlands could be played single-player, but was designed to be played in co-op. I obviously can’t tell you how to have fun, but I will say everything is a lot more fun with people to play it with.

Then we would have PvEers asking for the exact same thing, like I stated earlier, which wouldn’t make sense.

This will be more or less my last post in this subject. I’ve stated my opinions to the best of my ability, and I can’t tell you whether to agree or disagree. Also, like the moderators said, it’s starting to go a bit beyond the game and getting personal, so I’m going to distance myself.

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If you read my post it states THREE ways to unlock EVERY character

Reach a rank, pvp goal, pve goal

So there is no back and forth of pvp has this pve has this

Its all equal its all fair and it solves the problem completely

Btw thats my original post not the one you replied to

Because you tend to spend more with micro-transactions than you do with SPs. I’d be fine if GBX wants to go the cosmetic route, but I’m not going to support them if BB becomes a pay to win. As for being a good business model, I’m assuming GBX would have gone that route if that were true. While it may work for some games, I don’t think it’ll work for BB because GBX’s community doesn’t want it.

Dude theres no way they will allow pay to win they know that pushes people away. Look at advanced warfare people hated weapon variants because they were op and so they stopped playing

Also, i personally have spent a total of less than $30 in micro dlc out of all the games ive ever played (and a lot of them have the option) so how much you spend is obviously up to you

To just assume everyone spends more on micro is incorrect bc everyone is different. And thats a choice to buy trivial side content, not meaningful real content

In my mind its not even close

Does this mean they would need to add a pve unlock to the majority of characters, which only have a pvp challenge

90% of my good gear came from PvE so IMO you’ll be at a disadvantage in PvP if you skip it completely. How about you just idle and drink a cup of tea while I do the run for you? :wink: