The idea of mayhem 2.0 has great potential and great new features. We’re due a patch in about 2 weeks which is the first of two phases. I’m hopeful that these patches can fix the most prevalent issues but I have doubts from looking at the patch notes.
Stating this, there are many issues with the current state of the game after mayhem 2.0 but I see one main issue that broke the core gaming experience.
The main problem is making weapon damage increase with each mayhem level. Increasing mayhem level to 10 instead of 4 is great but you should’ve left weapons at the same damage and not increased the enemy shield and health as much. It would’ve been the challenge hardcore gamers want to beat mayhem 10 with mayhem 0 weapons. (Obviously would have to make enemy health and shield around +9000 or less instead of +12500) this would have no balance or scaling issues.
Basically playing on M10 isnt even a challenge now if you have M10 weapons. So it pretty much defeats the purpose of increased difficulty in my opinion… its just like playing M0 when you have the gear you need for the mayhem level your on. Just increase loot chance, xp and chance for better annointments by ridiculous amounts each mayhem level.