Out of the 22 new dlc weapons, 8 of them come up are coming up short as far as performance goes. Here they are listed.
-
Web Slinger
-
Satisfaction
-
Chandelier
-
Frequency
-
Beacon
-
Plumage
-
Brightside
-
Mother Too
As for base game weapons, the ones listed need a general damage boost to get them in line with rest of the weapons.
-
Atlas weapons (Pistols,Rocket Launchers) - Damage Boost
-
Dahl Pistols - Fire rate/ Damage boost
-
Torgue Assault Rifles - Full auto + damage Boost OR Great Damage boost + keep semi auto
-
Destructo spinner
-
Hanging chad
-
Echo
-
D.N.A
-
Multitap
-
Lyuda - This gun is over-nerfed
-
Trevonator
-
ASMD
-
Laser Sploder
-
Malaks Bane
-
Polybius
-
Rebel yell
-
Breeder
-
Night Hawkin
-
Redline
Base game Shields
-
Messy Breakup - Buff Drone Damage, make other elements more available.
-
Rectifier - Shock Damage
-
Stinger - With melee builds, you have to get up close and personal.How are we going to take advantage of this on a melee build if the shield has to be full?
-
Shooting Star
-
Whiskey Tango Foxtrot
-
Rough Rider - For not having any shield, the bonuses are somewhat lacking. This is an example of where there are too many legendaries, if you were to combine this with the stinger, then that would be something worth using.
-
Back Ham - Needs some kind of offensive capability to enemies behind the player on top of its damage reduction.
-
Asclepius - Needs more than just its single effect. (+50% elemental damage while depleted)