-Malaks Bane - Damage
-Polybius - Damage
-Rebel yell - Damage/ Elemental damage
-Breeder - Damage
-Torgue assault rifles - ROF/Full auto
-Night Hawkin - Damage
-Redline - Damage/ Mag size
-ASMD - Massive damage boost to exploding ball.
I removed the sickle from the nerf list because I think the points against it are valid.
Gearbox what you need to do is find a consistent dps for each of the color rarities then form a balance pool based off of its color. That way the weapons are going to feel progressive and consistent across the board. Of course DPS can be consolidated to feel unique across different weapon types.
When it comes to something like the breeder, you have to take the amount of projectiles that it shoots out and average them to the amount of dps that the gun has.
Rocket launchers have high damage/Low ROF.
Asssault rifles are well rounded containing a balance of each of the attributes.
Smg’s have high firerate/higher damage/lower accuracy.
Shotguns have high damage/lowest accuracy (spread shot).
Charge weapons are in a d place from maliwan except for the some of the multishot charge snipers other than KKTOA.