sonicgundam
(haha mindsweeper go bbbbbboom)
#18
this is a graveward bug on at least PC. it happens intermittently, and I haven’t been able to determine what causes it, but essentially on death, GW has some sort of explosion on death that if you’re too close to the front of the platform will hit you. sometimes it doesn’t deal damage, but most of the time its a guaranteed KO. it also seems to be affected by the “enemy explosions have a larger radius” mayhem modifier. it’s real, and annoying, but of no real consequence. it’s not caused by any specific weapon, either. i’ve been hit by it using a kybs, exiting IB on kill, quickies, hedgehogs, conference calls, etc.
not sure about these other instances though.
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I mistook Traunt exploding for your weapon’s explosion.
@sonicgundam is right about it probably being the modifier adding to it.
I did a bunch of TCP testing a while ago, and wondered why exactly the Jericho almost always kills you if you fire a couple shots off. Turns out, the explosion animation you see isn’t the actual size of the explosion. I came to the conclusion that when the game doubles splash radius, it doesn’t accurately show the corresponding circumference of the explosion. It’s like they have a limit on how large explosions can be. It might do it for some other explosions without the boost and is exaggerated when the radius is increased.
I’m not sure if this is console limitation / graphics settings on pc, or if the game is just baked that way for giggles.
edit: or possibly a shockwave?
The explosion on the left pops at the exact frame you take damage. It doesn’t look like it hits you, but it does.
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cailte
(NeonSherpa)
#21
It’s odd hey. I should have looked at the modifiers. I’m a fair way away from that explosion, but you’re right, that’s the one that does it.
Maybe there are shockwaves?
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I’m kind of guessing there are. Your screen will flash white right when the explosion reaches its peak size and pops.
TCP does it and I’m pretty sure it’s the reason the mayhem modifier causes you to go into FFYL all the time and ragdolls you.
Why it causes you to lose health gate? I don’t know, I was talking about this a while back. Health gate is messed up and gets bypassed by several attacks in the game. You just get killed for no reason, I think the modifier could be responsible.
If it happens again check and see what modifier it is. +2 projectiles also sometimes bypasses health gate too.
2 Likes
sonicgundam
(haha mindsweeper go bbbbbboom)
#23
the graveward example bypasses health gate because its not a single hit. its 4-5 consecutive hits all in a row. as for the modifier, it just makes the effect more apparent. i’m quite certain it’s always there, but positioning and the modifier increase the potential to be hit by it.
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Yeah, same with the multi-projectile modifier. It’s like an unfair health gate work around for the enemies haha.
It definitely is, but the explosion doesn’t even look like it hits you when the modifier is active. I’m speaking for general explosions, I’ve never been standing that close to the edge of the platform against GW but it makes sense.
1 Like
timontdp
(Timontdp)
#25
Happens to me with Amara.
I’ve been having this issue with Moze even against normal enemies. I’m leaning towards blaming my Guardian Rank bonus Hollow Point, and my skill Torgue Cross-Promotion after reading this. I thought I was out of range of the resulting explosions, but I’m not so sure after seeing that they don’t necessarily render at full size.
Rift_Wind
(Rift Wind)
#27
TCP and mindsweeper are notorious for self proccing chains of micro-nades - but you dont get them one after another, it procs them all at once and you die instantly from a big bang for no reason.
Also artifacts with “aoe” on them can make that TCP hit you through walls. If you use complex root, maxed tcp and aoe you can incinerate yourself by shooting and then hidng behind a wall. Shouldnt kill you but it does.
Im seeing oddities like the above in slaughter shaft with +2 TCP and NON splash weapons though - randomly i will “burst” and instant FFYL from full shields, no enemies. I wondered if the game keeps track of where explosions happened, and takes a few seconds to clear them - so you can wander into a “unexploded” area and trigger it. Theres alot of puddle/explo/proc things happening at once in this game though.
On side note it also insta-downs IBear too.
Steeveyb
(Steeveyb)
#28
This is false… if it’s hitting through a wall there was a barrel on your side of the wall. (I use this build with maxed out aoe/splash radius + tcp)
ucfmatt
(Ucfmatt)
#29
That happened to me a few times in Villa Ultraviolet when using the Pyroburst and it wasn’t from barrels. I think when the splash radius is large enough the explosion can ricochet off surfaces and still hit you
Steeveyb
(Steeveyb)
#30
I used it there too, I could literally duck behind a bush and be safe. Lots of random deaths are attributed to hollow point (which I have turned off since I could)
ucfmatt
(Ucfmatt)
#31
I’ll take another look and report back. I’m used to using terrain to avoid my own splash damage so I was surprised when I got blown up while standing in a “safe” spot
Steeveyb
(Steeveyb)
#32
This is most likely the problem… if you want to complain feel free. It was supposedly fixed to not damage players but reverted at some point over the past 2 years
It may have just been that FITSD was applying to it then and with the mayhem scaling it is back to killing
tysonyar
(Like a dumpster wrapped in sadness)
#33
The other thing that happens is that there are certain enemies that will bat your CMT (or other) grenades back at you, and then they follow you around until they explode. The grenade radius indicator often shows up, but not always.
There are several enemies who have this behavior: All-Stars are one of them, but there also are several others. Even a Lvl 50 CMT can down you with Mindsweeper grenades from your returned/batted grenades.
Steeveyb
(Steeveyb)
#34
Don’t forget the skags that fetch them for you 
2 Likes
tysonyar
(Like a dumpster wrapped in sadness)
#35
@Steeveyb For sure LOL. Whoever designed that behavior deserves some props. Those skags are not as commonly-appearing, and you can usually see them doing it. It’s the All-Stars who hit your grenades back and then the CMT follows you for a really long time.
1 Like
Rift_Wind
(Rift Wind)
#36
Usually i can hear the CMT (if im using it) so i know that one, ive not considered hollow point - going to turn it off and test it i suppose.
At this point i presumed random explosive death was a set thing for moze - a forever bug.