I believe they’ve already mentioned how utterly complex and near impossible it was to try to implement HW1 mechanics on an engine designed for HW2 only.
As they’ve mentioned many times HWR is not really comparable to HW1, least of all because they run on very different engines.
But now that people have complained so much about the formations problem they are now working hard on a new “patch” though I would personally call it a “Service Pack” considering the amount of improvements it will contain not to mention the possible dropping of the BETA tag.
But even when the patch comes out do not expect it to be exactly like H1WC, it will most likely be slightly different to it in many ways maybe even better?
As for the release date saga this is somewhat inevitable when it comes to coding and especially when working with an engine that is 13 years old. The only reason we think that it’s taking a long time is because the Devs decided to show us and talk to us about the patch perhaps a bit too early. On the internet when we hear about something like a patch being in the works we want it the next day, even if that’s no where near possible. So yes, it’s taking a while, that’s good in some ways because it means they want this to be perfect or at least very very good. It’s better for them to not give a release date than give one and then either miss it or force an unfinished product out.





