Well...I'm done

you do realise that the credibility of your post won’t rise by speaking for others, right ?

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First of all, please don’t presume to speak for anyone but yourself, you are not the representative of a group, but only voice your and only your opinion. As for fond childhood memories, they are no excuse for a blind purchase without informing oneself beforehand and there were plenty of people on steam who complained about the missing formations among other features from HW1 right after release of the game (I assume that is what you are so hugely disappointed by, right ?). Nostalgia makes people do strange/illogical things they might later regret, but that is the person’s own fault no one elses (at least that is my opinion) because using rational thought would in most cases prevent people from making that mistake.

There are also quite a few people here on the forums who have played HW1 back in the days, and who, based on their responses to differences between HW1 classic and RM here on the forums, don’t seem to feel disappointed by the remastered edition, so apparently their childhood memories were not “exploited”. Disappointment is a very subjective feeling and what you might deem disappointing is plenty of fun and enjoyment for others.

[quote=“npr1tchard, post:41, topic:1131027”]
If you choose not to care, fine with me, I’m neither seeking to change opinions nor am i even addressing you (unless you work for gearbox!)[/quote]

I do not work for gearbox :smiley: and I didn’t feel personally adressed, I just find these kind of posts annoying and pointless because they achive nothing aside from one frustrated/disappointed player venting his anger in a pointless gesture of publically announcing that they are “done” and/or making idle “threats” of boycotting future games based on their experience with the current game. There is nothing constructive/positive/useful about such posts/threads and that is why I responded.

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All this QQ about HWR not being hw1c is just so boring. Don’t like? Fine get over, move on.
Oh btw, speak for yourself about not like the game, because I’m an old school hw1c player, and nope, you do not, in any circumstance, represent my opinion.
Do you know what is my opinion about HWR? It is that HWR is better than hw1c.

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What a waste of energy.

Might I remind people to talk about games, as opposed to talking about other forum users?

Thanks.

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Well said.

I bought the original game and Cataclysm twice, Homeworld 2 once all on CD, really loved the first game but I am weary of remembering things in a little rose tinted light. The fuel thing was just irritating for me, there were several intermittent but game breaking bugs from failing mission triggers to complete crashes, single function ships requiring a different corvette for each task, a rather unbalanced and unfair campaign that absolutely required foreknowledge of enemy forces and scripted events in order to build the right counter, which then whilst still very much fun became a complete steamroller when you realised how powerful the salvaging mechanics were, all of this was somewhat masked by a compelling and emotive story but it was far from a perfect game.

Cataclysm got the balance much better, but for me the spin off story while good did just feel like a spin off. Homeworld 2 scaling for difficulty was almost perfect, challenging no matter what but the story was laboured and not compelling with its retcons and so on.

For me the remasters do justice to the memory of those games and they do it in style. My only crtiticism is that even with the new fleet scaling the difficulty is too easy - but this I would look to mods for, I know that resource scaling is a large part of this and is fairly easy to rebalance. I am holding off on really getting involved with the files until the patch comes out because it sounds like it has been and still is an awful lot of hard work and will probably render any changes I make now completely irrelevant.

I have some idea of how much brain strain is involved in reverse engineering software and I do not envy that task in the slightest, to me this sort of dedication a year after release is way above and beyond, and proves a great respect for the franchise and for me, as a customer.

I am also very much looking forward to playing Deserts of Kharak tomorrow :slightly_smiling:

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We also have the added advantage of the devs being intimately involved in helping the modders, both in making tools and helping toubleshoot bugs.This is absolutely crazy if you think where modding started.

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If people don’t like remastered, the whole point was that it is now easier to play the classic HW1 and HW2 on modern machines. So if what some want is to play the classic all over again, without compatibility issues, that wish is granted!

That was part of what we paid for. Not that I have spent much time at all playing HW1 classic, and haven’t even launched HW2 classic, except to test something for HW:@…

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The classic HW game does not have the option to disengage the N-lips. I “HATE” N-lips. If not for this I would play classic HW… no I’m not going to mod it. It was a piece of cake to mod in the original but not so much with re-animated classic…

You can lead a horse to water…

:wink:

New poster here. Long post ahead.

I’ve been a Homeworld fan since '99, even pulled my Historical and Technical briefing out for a re-read when they released Remastered. I appreciate what Gearbox have done and I think it’s important to take any frustration toward the Remastered titles with a bit of consideration & understanding.

What Gearbox have done is seriously impressive: this isn’t a simple port, but an attempt to revitalize an IP that they’re clearly all fans of, while also providing modern graphics, bug fixes for the originals, and a new UI (which was desperately needed for HW1). You can see how passionate Gearbox are about this project: dev’s so rarely have the resources to drudge an old IP out of the depths and work with the original team members to painstakingly revise all of the artwork & sound design, and you can see in the finished product that their decisions are more than simple retexturing jobs. All of this for a seriously low price, and I’m even able to play these with my laptop’s 2012 Nvidia GPU - very impressive. Before the news broke that they bought the IP, did you have any hope of seeing another Homeworld game again? Clearly, they want to renew interest in the Homeworld series and create more new games, because they themselves are big fans, and all of this should only excite you if you’re also a fan (because more Homeworld).

Their decision to modify the HW2 engine for use with both games probably played a big part in the reduced cost of the Remastered set, and it’s worth noting this does include 4 games for the price of one, since the originals can now natively run within a modern OS without any workarounds. The multiplayer beta - arguably a 5th game that will arrive for free - will be the first of its kind, designed with official dev support to allow players to pit multiple HW1 & HW2 races against each other on a level playing field. That’s awesome.

Unfortunately, yes, there are still issues with the HW1 remaster. I’ve found a few in particular that have persisted since launch, based on forum posts from nearly a year ago, such as the aggressive/defensive/passive stance that works well with HW2 fighters but not great with HW1 (you can even see the flight tactics from HW2 in HW1 RM), or how cloaking is laughably broken in the Bridge of Sighs. Yes, I’m sure Gearbox is painfully aware of these and many other issues, given that the fan base has been kicking and screaming like a bunch of 10 year-olds. But we’re definitely getting that patch: you can see how much they adore this franchise, how much they appreciate the fans by supporting the mod community, and with Deserts of Kharak out you can see that they want nothing more than to keep this great universe going.

So: don’t give up. Be patient. They’ll deliver. And besides, what you still feel needs work is sure to be patched in one or more mods.

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I like your positive attitude.

In all things, time will tell.

I have to witness something here. I wasn’t playing in the heydays of HW. I started playing this game much later on 2012 and a few months later start modding to help an artist at HWR MOD. And also for fun, of course. 4 years ago, the ppl keeping tthe IP alive was around 100 players per month, 20 of them modders. Not accurate numbers, but realistic ones. Also, HW1 was dead, everything was being done in HW2 engine.

Still painful to mod, but way easier than in HW1 engine. The major problem of modding at the time was that you could have this great idea, would spend 3 to 6 months developing it (I’m being optimistic here), to discover that it was unachievable. Really: you would achieve 99% of the way and would fail. For ppl working over night for so many months and having to work all day, this is extremely frustrating.

Also, before the THQ auction, this 100 ppl were very skeptic and sad that the HW IP would be taken by the Limbo Studio at the auction, i.e. it would die forgotten. So, much of the ppl complaining now are those within the 500,000 players that bought remastered. Fortunately these days, you don’t (have to) buy CD_ROMs, you connect yourself to the game development and HWRM team is not only professional in what they do, they are commited (including nights and weekends), they are accessible and they seem to have an infinite knowledge, at least whenever I see the modders talking to them and giving ideas to refine the engine and the game.

Given the higher level of modding, modders are painfully getting better, maybe less variety, but with more quality. If you can track Pouk, Siber, Dom2 modders along with many others, there’s a silent revolution getting shape and after the next patch, maybe we will get even better tools for modding. If you feel you’re done, give yourself a chance in months to come, because nothing is finished, the big waves are coming, don’t stay out of it.

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While I agree with several points, we need to maintain perspective. Homeworld has done something many IPs never do (looks at firefly) and that is comeback from life support. I hate RNG, and obviously the balance issues are there (Defenders dear lord). However, I think we should put focus on attempting to push for what homeworld 3 should be like. HW2 engine is rather clunky and they had to make concessions to get HW1 to work. But we can influence homeworld 3…how about we attempt to do that. Id rather have good ports than no homeworld ever.

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HW3 will be a massive undertaking that will no doubt take years to be developed. However I have complete faith in GBX and BBI in that they will not disappoint.
And yes while it probably won’t be openly developed in conjunction with the public we can certainly give our views and opinions.

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I feel the same way. I play Classic almost every time I play this… it’s basically just been a nice way to pay someone for these great games and not have to pirate them. Unfortunately I can’t say the same for Cata. They put so much effort into acquiring the IP and then polishing it up, they forgot what made Homeworld great and gave up on fixing the issues after we started complaining. My guess is that they either didn’t know how to fix the problems, or they diverted time and manpower to developing Deserts of Kharak, hoping we wouldn’t notice.

That’s quite unfair, seeing as GBX have kept a small team working on patching the game over a year after it was launched.

Have a look at some of the topics, such as “Future MP:Beta Patches!”, and the “Update and a bit of a tease!” topic for a better idea of what has been going on in recent months.

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They have been working on patches to fix problems and add new features. Skim through this thread for some info on that. Update and a bit of a tease!

Also, Deserts of Kharak was developed by Blackbird Interactive, NOT Gearbox. The two groups of devs are working on entirely different things.

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Thanks drahkas and KennyTheKlever for pointing me in the right direction. Sorry for having so little faith in GBX. I guess I’m just a bit burned from the Remaster not quite living up to my expectations. Just finished the Classic campaign and it’s missing the Yes song!! Grah! I forgot that they took it out >.< Little things like that have just made me so upset.

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Not including the Rush song was unavoidable - the licensing was a MESS because of how splintered all of the people involved were after all of this time. Trust me, NOBODY was more upset it wasn’t included than us and the original devs.

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