This is a honest question. According to their dev update melee, action skills, ect will be scaling with Mayhem, so thats not really the same and therefore not included.
I have thoroughly examined the problems with gun scaling, and although enemy health bloat, non-guns not scaling(though no word on shields), and loot sources not scaling have been addressed, we still have(from my post about this):
- It creates a sense that the game expects you to get to M10. It may not for everyone, but I’ve seen a few complaints of this beyond my own experience where the person feels like the game is compelling them to play at M10 despite them not liking the difficulty. People in the community keep saying that M10 is an option, and you don’t have to play it if you don’t want to… but if thats the case why doesn’t it feel like an option? Mayhem 4 felt optional to me, so why doesn’t M10? The only thing that actually changed was enemies health multiplier and gun scaling, so I can only assume its the latter.
Ive actually figured out why it feels like the game expects me to get to M10, its because the guns scale by the same increments they would if Mayhem 1-10 were replaced with levels 58-67. And common advice for Borderlands is to wait till max level to farm.
- In tandem with the above point, the fact that guns scale means that while the game rewards you if you go higher than you were playing, it also means that the game punishes you if you ever go to a lower level for any reason. It doesn’t matter if you are testing out a different build, wanting to goof off and tear through enemies for the fun of it, wanting to play with friends who are not comfortable at the Mayhem mode you were playing at, ect, all guns, regardless of parts and annointment, will be worse. That means that now [with most gear scaling with Mayhem level] you can ignore all loot completely. Borderlands has always been a Co-op encoraging, loot focused game, so for it to punish you for playing with friends if they are not on the same level as you(or prefer playing in a way that is hardlocked in the lower Mayhem levels) by removing the potential for better loot is a horrible design. There is a reason that they introduced the cooperative loot setting that allows you to play with lower leveled players and still get good loot, so why did they introduce something that banishes the spirit of that change?
- It messes up cross character trading. It doesn’t matter if its between two of your own, or gifting to a friend, it warps the character its given to. As someone said below, if they were to give one of their mayhem weapons to their friend, that friend will not find a better weapon until they reach or exceed the mayhem it dropped on. Which, depending on their playstyle or dedication, could be anywhere from days to never. And for two characters of your own, if I have a weapon that drops for my M10 Fl4k that starts an idea for a build, and I give that weapon to my Moze who is at a lower Mayhem level, I can’t actually test how good the build itself is as the M10 weapon will skew the resulting DPS by up to +150%. So if you are a build theorizer like me, and want an accurate reading on how good a build is, the M10 weapons have to stay in M10 as otherwise a build that is only M4 viable might jump up to M5 or 6 just on the weapons additional power in comparison to the enemies health. And on top of this, it makes the bank even more messy as you are probably going to have weapons from all Mayhems mixing.
So those are the issues that will still exist after Gearbox implements all of the fixes they have outlined in their post. Also shield damage not scaling, but I hope tgats an oversight.
Has there actually been any positives to gun scaling with Mayhem level that Im too focused on the above negatives to notice? Because the only two benefits I can think of are:
Guns do more damage(but enemies health scales more to compensate)
Players have to farm more(this is only a plus to people who like the act of farming and the devs)
I know I’m being really negitive in this post, but I do honestly want to see the other side of the argument.