Press Down to teleport back to base, healing all your HP. It’s useful if you either don’t have a healer, he’s busy, or you’re way past the enemy frontline and don’t care to ford it again.
Buying shock turrets gives you oodles of experience. 0 cost shards with some kind of minus you don’t care about (skill for healers, heal power for attackers, reload for melees) give you everything you need to buy them and your gear. You can get them from common packs, though you’ll take awhile to find one.
Shield pen no longer works on sentries. Don’t ever use it in general.
The following characters can kill you without allowing a response past about level 5: Orendi, Benedict, Boldur, Toby. Be cautious of them once they hit that level, as they’re champion player killers.
There’s a new CC effect called Wound that reduces healing recieved by 60%. A range of characters get it, but the most common ones are Gali’s shield, Caldy’s sword, ISIC’s Charge Cannon, Ernest’s grenades, and Mellka’s Spike.
Slow no longer affects attack speed, which means it doesn’t let you autokill people anymore.
El Dragon sucks.
Ghalt’s traps don’t stun, only slow.
AoE radius and damage has been reduced across the board, except for Orendi, who is still distilled death.
The sentries lost their hitscan attack and now launch a slow blue bolt that does 300ish damage. It made them far less lethal.
All thralls are stronger, and the double thralls in particular can launch a grenade that can oneshot many characters. Minions grow stronger every five minutes as well.
There’s a new game mode called Faceoff where you gather masks by killing Varelsi and then have protracted fights over a single point where you’re allowed to deposit them. Playing Attikus on this game type is a war crime.
Lots of legendary gears have been nerfed, but Symbiotic is still the best.