No matter if you like Randy or not, under his rule Borderlands was created and thrived. BL2 is a big title, yet unlike many other AAA games that feel like sterile products designed to appeal to a trending market, you can feel the passion that went into it everywhere. The rise of indie games was in part thanks to how those games were made with a lot of love–in contrast to many AAA games–but you feel this love in Borderlands too. And so far it seems like BL3 stays true to that.
Another common issue is how developers/publishers often try to jump on the latest craze train, completely forgetting what their game is about and why people loved it in the first place. There was that time when everyone thought they must make their games more like Calladoody or Gears of War. Today’s craze is battle royale. Battle royale is fine, but please don’t make your game battle royale if it’s not a battle royale game.
Take Doom 3 for example. Not a bad game, but apparently it forgot what Doom was all about. Apparently when they started working on Doom 4, they were making some military shooter. But people who wanted a new Doom didn’t want another CoD clone. They wanted a Doom game. Thankfully, id apparently came to their senses mid-development, ditched it and started from scratch. To make an actual Doom game instead.
This is another thing I love about BL3 judging from the footage so far. It knows what the fans want, it knows itself, its identity, its heritage and its (minor) missteps. What I’m trying to say, I want a new Borderlands game because I want it to be Borderlands. I don’t want a new Borderlands game because I want it to be something else. I want Borderlands, just even bigger and even better. And it seems that’s just what BL3 is.
It’s not a given that a new entry stays true to itself, and I’m so thankful BL3 apparently does. For that, I thank Randy and the entire team working on the game.