What are you worried about in BL3?

Watching some youtube videos, a thing I noticed is that the players were just mowing down the enemies.

In BL2 videos, that kind of fire power on display are late game and over-power level players - probably with a lot of BA Rating and the ideal weapons.

So, granted the players are veterans and know how to play good - still, it seems as though the enemies are going down real easy. And if that is the case, the challenge might be short lived.

I always liked watching youtubes of gameplay, but I suspected that the videos were very situational, and were made to show off specific scenarios, and not indicative of regular gameplay.

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I feel that there will be micro transactions, but they’ll be like the ones in BL2 where it’s purely cosmetic without actually harming the integrity of the game. Although the weapon skins do worry me, as it sounds like they’ll be integrating a weapon crafting system.

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It did look like a lot of blues and purples were being dropped. In any of the Borderlands games, purple-tier gear has usually been enough to tear through PT1 enemies. I’ve heard that streamers thought that drop rates were improved for the event, to better showcase the available weapons.

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Pre release promos are always set up to look like that so you look badass

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While humour has been an important element of the Borderlands games, I hope it’s not overboard meme-tastic like Borderlands 2 was. Even if it is, I won’t mind much.

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It will be similar, somewhat serious main game, side quest are fair game

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Eh? In my experience it’s the opposite. In normal mode, everything dies to a sneeze, then in UVHM the bulletsponges start showing up.
Mowing down enemies at level 10 didn’t seem like anything new to me, especially with purple gear.

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Not worried about much. I like what I saw and the apparent commitment to making a fun game I can get lost in for a long time.

Only slight worry is that they try too hard to be newer and different and lose the feel of B1 and B2. Again, just a very slight worry, because the people involved seem very aware of what made their previous entries so popular.

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As someone who got hands on this felt just like Borderlands, it wasn’t too new it was just polished and full of 100’s of quality of life improvements we have wanted.

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Sounds good to me. My only worry at this point is how much time I will have free to actually play the game when it launches. After Randy P. had pontificated at some point about social media requiring shorter time frames from announcement to launch, I’d actually been hoping for a 3-month window, which would have put the game firmly in holiday territory for me.

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@nat_zero_six

Exactly my concern as well. Probably like you, I’ve played BL2 for over half decade and, aside from playing kid’s xbox games with my daughter, is the only game I’ve ever played. BL3 not living up to BL2 will probably just make my xbox into only a Netflix delivery device.

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Great to hear and definitely what I expected from them.:+1:

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“Not worried about much. I like what I saw and the apparent commitment to making a fun game I can get lost in for a long time.”

In games like BL2, you can tell that the people who made the game, played it, and enjoyed doing it. And making a game was the priority - without business deadlines, or shareholder concerns. Sometimes they have to do that. Look at the end credits - you can tell they were proud of their game.

You can look at games and see where the devs had ideas, and that they were not finished. So, if you don’t restrict the creativity, the devs strive to make games they would want to play, and they do to make a game. And they have to find that balance.

I think games lately have been sabotaged by their own creators because they have corporate people breathing down their necks, and if you want to have a good game, you have to give the creative process some time or the creative element self destructs.

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A lot like to be hard on Randy Pitchford but he lets and encourages his team to be creative and make choices for the health of the game.

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He seems like a fun loving guy. And he even does some voice acting.

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Exactly how I saw it. Something that was not evident in a game like Destiny 2, where I had to seriously question if they even played their own game.

The people behind Borderlands 3 are creating a game they know they would like and have clearly taken into account their fan base and what they like about the game.

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No matter if you like Randy or not, under his rule Borderlands was created and thrived. BL2 is a big title, yet unlike many other AAA games that feel like sterile products designed to appeal to a trending market, you can feel the passion that went into it everywhere. The rise of indie games was in part thanks to how those games were made with a lot of love–in contrast to many AAA games–but you feel this love in Borderlands too. And so far it seems like BL3 stays true to that.

Another common issue is how developers/publishers often try to jump on the latest craze train, completely forgetting what their game is about and why people loved it in the first place. There was that time when everyone thought they must make their games more like Calladoody or Gears of War. Today’s craze is battle royale. Battle royale is fine, but please don’t make your game battle royale if it’s not a battle royale game.

Take Doom 3 for example. Not a bad game, but apparently it forgot what Doom was all about. Apparently when they started working on Doom 4, they were making some military shooter. But people who wanted a new Doom didn’t want another CoD clone. They wanted a Doom game. Thankfully, id apparently came to their senses mid-development, ditched it and started from scratch. To make an actual Doom game instead.

This is another thing I love about BL3 judging from the footage so far. It knows what the fans want, it knows itself, its identity, its heritage and its (minor) missteps. What I’m trying to say, I want a new Borderlands game because I want it to be Borderlands. I don’t want a new Borderlands game because I want it to be something else. I want Borderlands, just even bigger and even better. And it seems that’s just what BL3 is.

It’s not a given that a new entry stays true to itself, and I’m so thankful BL3 apparently does. For that, I thank Randy and the entire team working on the game.

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That the AI is generic and dumb. While I hate bullet sponge enemies I’d prefer that over enemies that are TOO easy to defeat- there’s no sense of satisfaction from beating pushovers…

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I’m worried that I will still have to go an extra step to ‘unlock’ skins/heads once I pick them from the ground. Feels like a minor annoyance, but it is still annoying, at least to me - why can’t the game automatically apply them? Same for SDU/artifacts/weapon slots and what have you.

Playing TPS now and it is still there (and same in Remastered BL1) - could be a nice quality of life fix.

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As an inventory item it’s tradable to other players. Now for a lot of the achievement unlocks and quest rewards it’s kind of moot, however random/boss drop ones are another story. Granted the storage deck SDU’s from claptrap rescues in BL1 previously opened doors to possible exploitation.

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