What are you worried about in BL3?

I would also like to see a whole lot of bank space in BL3, as in > 1000 slots. I find that I constantly have to cull my good loot in the previous Borderlands games, most of which is sold to vending machines before I get a chance to really play around with them. Having to create multiple characters to store gear is tedious. Having to transfer this gear between characters is even more tedious. A larger bank will save everyone a lot of time, and this means we will be able to spend more time actually playing the game e.g. farming , completing missions. Also, I think backpack space should be slightly increased as new elements and new weapon types require more space.

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We see another join the horde. Welcome, compatriot, to the Inventory Alliance.

Agreed.
We need more backpack/bank space. After they revealed and announced that enemies drop their weapons (Mouthpiece’s equalizer gun) I want to collect all of them and possibly “show off” my victories.
In the reveal we saw our Sanctuary room with gun displays which hopefully we have lots of.

Not worried but I have already seen play to prove they still have not added one of in my opinions the most need thing in the game.
WHERE DA HECK IS DAMAGE PER CLIP!!!

I spend so much time with a dang calculator it kinda takes away from game play. :frowning:

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Just miss all your shots or tank the floor. Damage per clip calculations are super easy at that point :stuck_out_tongue:

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Since the reveal of Moze I’m getting more and more concerned about her being way too strong compared to Zane and Amara. Moze has multiple damage buffs that are either multiplicative or just extremely high. With “Drowning in Brass” and “, Phalanx Doctrine” alone she easily gets to 100% gun damage extra on top of Shield Capacity. That, skills like “Click, Click” and all her Fire bonuses seem too much compared to the others, Amara more so than Zane as he can keep up with all his grenade skills.

My suggestion would be: Don’t nerf Moze too much, maybe some of her skill durations, but not much more. Rather buff the other Vault Hunters! Give Amara more Melee damage and increase her Action Skill damage and increase some of Zane’s and Amara’s weaker skills overall (buff Zane’s kill skills, give him a damage buff when his shields are full and increase his bonuses for active Action Skills, increase Amara’s “Wrath” bonuses and add Melee and Gun damage bonuses to “Helping Hands” and increase the damage of “Do unto Others” by a lot (it just isn’t worth it’s cooldown right now).

dont worry, he will stay a robot.

Not sure why they would turn into a flashbag or how them changing into one would further the story. It’s not like this is Pinocchio and they’ll magically turn into a real non-binary person.

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Instead he will go the route of Chucky from the classic child’s play movies and try to play “Hide the Soul” with an unsuspecting meatbag… >.>

I’m curious about the community feature they showed in the theater presentation. It is stated that there are dynamic missions that pop up on the bounty board which are generated as a result of things that your friends have done or enemies they have encountered in their personal playthrough. For example, if one of your friends spots an especially rare creature that doesn’t appear in every playthrough, you might be offered a mission to hunt it.

Does that mean you have to play with them or is it just people on our friends lists? Which I guess turns into the question, does this mean if we add lots of people to our friends lists, we will eventually get lots and lots of bounties?

That SOUNDS like what they mean. I’m a little concerned about that since I don’t have a lot of friends I game with or that play the same games I do. Kinda means I won’t be seeing a lot of those things they mentioned such as the Dynamic Missions and vending machine stuff, but I suspect that several communities will spawn in search of people to add to friend lists as to increase the odds of those missions.

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I mean. We have a whole forum here of people. “gearbox forum friendlist. Never join eachothers games cause we’re a bit contentious with eachother, but let’s reap these friendship perks”

Because that would mean we’d all be able to buy the Guns we sold to Marcus

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Amara is loaded with special multipliers too. And if samsara combos well with even a few of her ASs, Deliverance + Revelation seems promising, she can rack up 100+ gun damage pretty easily.
Moze’s focus on a ridiculous amount of raw shield durability is going to be hampered by DoTs that prevent her from recharging, where Amara is going to be a lot more consistent with survival thanks to her powerful healing skills.
Amara also has a lot of incomparable skills that make it difficult to evaluate just on raw numbers. A lot of crowd control, potential to spread Cryo/Radiation debuffs, etc. She could use more melee skills, but her melee skills also convert to elemental damage which might balance it out.

Hm.
I didn’t watch any of that so this is news to me. And like Jordan, I don’t have many Xbox or PS4 “friends”. Don’t have many actually means none so I wouldn’t see any of that either.

I agree that using these Forums to collect a bunch of friends would be good, and I’ll be happy to participate when the time comes. Just don’t expect me to play co-op :slight_smile: , this is only for bounty board missions.

BTW, I do like the concept. In theory it means that, even when you’ve completed all the story and side missions there will still be new mission-y things to do. Kinda like the Radiant Quest generator in Skyrim, but better since those auto-generated quests were all the same, kill a few guys in a cave for minimal experience.
–RoA

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True. Maybe I should trust Gearbox a bit more when it comes to balancing the characters.

A different point for this thread is that they had their fair share of balancing problems in the past. And I don’t mean Salvador, but the lack of more or less frequent balancing patches. I hope that they use the opportunity to - more frequently - balance things out with patches in BL3. It doesn’t even have to be it’s own patch, just put the balancing stuff on the compatibility patches before new DLC releases. That saves them money while also keeping up the balancing if problems arise with past content, which is almost impossible to avoid. The good thing is that BL3 is no competitive game, which makes balancing problems between classes less of an urgent issue.

I think a lot of people see balance issues where there are none because a lot of people look at these as DPS vs looking at them as playstyles. And the way the characters are designed is to allow and encourage alternative playing. So yes, Moze looks like she can put a lot of bullets down range with a lot of damage and her shields can take it. But Amara can toss people around. Lock enemies in place. Get enemies to shoot eachother. DoT like crazy. Zane can run in. Distract. Augment with a shield. Run up behind an enemy and surprise it, and then teleport to the other side as soon as it turns around.

When you look at these games as DPS races, you miss a lot of nuance. And so many videos I’ve watched, even by people I really like, look at weapons and skills from a purely DPS standpoint, when DPS only really matters on raid bosses because, let’s face it, most of the Raids here didn’t really give us room to PLAY.

So, for the first time. I am excited to playing every character, multiple ways, because they are each designed with different strategies in mind and that’s like having a whole different game.

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It’s easier to calculate damage output than it is to compare… well, incomparables.
Especially since we don’t know yet at this point how well those playstyle skills will end up working in practice. Maybe Amara can spread Cryo so well she’s op, maybe her element spreading skills are too short in AoE or don’t freeze consistently enough and this is a non-factor.
It’s not a guarantee that Moze will be better than Zane simply because she has more damage, but it’s a lot more solid of an argument as of right now than hypothetical interactions.
It also feels like Moze has more numerically comparable skills than Amara or Zane so that probably doesn’t help. :thinking:

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Yes, comparing playstyles needs to be part of the argument, although that is mostly a thing that depends on the player. Yes, Gearbox did design all the vault hunters with a playstyle in mind (or rather a variant/spectrum of playstyles, just look at Krieg or Zero). But damage and numerical comparisons on their own are a part of the argument as well.

Amara’s “Fist of the Element” tree is really hard to compare or even analyze as most skills depend on mechanics we don’t know enough about to really measure it. But just from a conceptual perspective the skill tree looks really, really good.

What makes Moze potentially (and I obviously mean hypothetically) too strong is the fact that the skill tree with the most defense also has the numerical highest damage buffs. That is a problem on a conceptual level, especially if we consider where the damage first starts to come into play; in her Tier 2 of that tree, “Drowning in Brass”. Now, before I evaluate more I want to stress this: Having both offense and defense in a single tree isn’t bad. Hell, even in a single skill it can be a good thing, just look at “Release the Beast” from our favorite Psycho Krieg. Amara and Zane both have healing and damage in most of their skill trees, but not as easy and not as early as Moze. Also, they don’t get the most healing and the most damage at the same time from just 1 skill tree. Amara has lots of survivability for example, but that’s mostly in her “Brawl” tree that has few offensive buffs and the relevant ones are pretty late in the tree. The same goes for her “Fist of the Elements” which has lots of buffs to elemental damage, but the first big survival skill apart from Allure (which has to be considered to be fair) is her “Sustainment” skill, a tier 5 skill. Also, her 3 skill trees seem to be on equal footing when it comes to strength, their power just comes from other areas of the gameplay spectrum.

Zane is weird in a way as he has “Salvation” in his Hitman tree, although that’s still very fitting to the playstyle of the tree itself. Otherwise it’s a fair trade-off between his 3 skill trees as well. Moze on the other hand not so much. Her Shield of Retribution skill tree has the highest damage output for herself and the best defensive capabilities. And from a purely numerical standpoint that one skill tree, damage-wise, might be on-par if not stronger than other singular skill trees of the other characters, even considering those skill trees that offer far less survivability.

Or in short: You never want to have to answer the question “I want to play Borderlands 3, but I probably won’t replay it much. Too many games, too little time. Any tips for a class?” With “Play Moze and invest in her Shield of Retribution skill tree. That’s so much better for the first playthrough than the others” just because her SoR skill tree outshines the other skill trees of the game that much.

Idk what this says about me, but SoR just looks sooo boring to me. Lol. I’m here for the splash damage tree.

There’s really no way around how busted Drowning in Brass reads. Huge Team damage buff at the measly cost of -15% fire rate, at tier 2… Mental. Maybe the fact that it is so early and powereful means you can take it for 10 points and then ignore the rest of the tree?
She could probably use a little value taken from SoR and have it pushed in to Bottomless Mag. Demo Woman has such key skills to the Mech and survival it’s probably balanced even if it doesn’t look like it numerically. Bottomless Mags just seems to lag behind them both.

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