I have a perfect variant of that, I seldom use gunners but it’s always on my OM loadout 
Hell yeah reload speed is one of the best stats in the game for those who use it. This is the one I use:

Attack speed, health regen or extra health, and reload speed. I’ll sub reload speed for sprint/movement speed on melee characters. Vyn’s quiver is the only legendary I use so far, with 21% reload, 5.8% attack speed, and a slow on attack every 10 seconds. It’s amazing on WF. I have a green 700 shard item that nearly every char I use has with 9.8% attack speed with 210 extra health after surviving 180 seconds.
I use it on almost every battleborn… unless the ones that don’t reload (like toby montana & isic)
It’s especially useful on benedict
I’ve been trying to get Vyn’s Quiver, that will replace my current magazine when I get it and I’ll probably use gunners a lot more. I also want the Boots of the Brute for similar reasons.
Do you use attack speed on gunners? Attack speed combined with reload speed creates huge DPS, I know a lot of people say that Caldarius already has fast RoF and reload speed but if you use attack speed gear his reload speed feels sluggush, combine the two and his DPS explodes to ridiculous amounts.
Perfect 0 shard cost whites.
My 1st favorite is an epic Jennerit battery perfect roll: 140 shield, 4.2 skill, -21 reload only costs 756 shards I use it on Thorn/Orendi
2nd favorite is perfect roll Vow of Vengeance: 9.8 attack damage, 5.6 attack speed, stack 0.98 attack damage with every melee hit, Max 10 stacks
No idea of what you call “gunners” nor what is a vyn’s quiver…
After 120 hours those 2 are the best I’ve gotten so far. Not many legendaries are worth there activation cost but vow of vengeance definitely is. It’s soo good on rath, phoebe, el dragon etc
@trichouette
Vyn’sQuiver is +reload speed, +attack damage, attacks will slow an enemy once every 10 seconds. Drops from Gaurdian Vyn in sentinel
I don’t have a Vow of Vengeance yet, I’ve been wanting to get one for a long time though I find attack speed to be far more effective than attack damage so I’d rather run the Jennerit gauntlet I mentioned and a sword (9.80% attack speed) which would be cheaper than a legendary though at the cost of two gear slots.
If I had the Boots of the Brute and Vow of Vengeance then I’d probably run both with a 0 cost shard gear.
Edit: The Vow of Vengeance would probably stack very well with Phoebe’s unique, the Blade Dancer’s Shoes.
I refer to characters who use guns as “gunners” for short.
@Slif_One
Oh wow I just looked up boots of the brute…



Those boots plus vengeance = a very happy Rath
I also have the green attack speed and attack damage on melee hit gauntlet may have to try that out
Kinda sad most legendaries aren’t worth using over greens 
Seems… Odd…
I like that lower rarity gear items are still viable, but I agree that most legendaries are inefficient and only a select few are truly special.
The green Jennerit gauntlet is the best for melee chars IMO, they’re better than purples as the secondary effect is always active in combat and a max stat variant green is 300 shards cheaper than a purple.
@Slif_One
I agree whole heartedly the one exception I’ve found so far is the epic Jennerit battery I posted a few posts ago, some epics with red text are pretty niiice
Got the quiver, but what I want is the chrono key.
Yes I would loove to use Chrono key on Alani. Ohh lord have mercy, all the cool downs. Be cooler than a brass toilet on the shady side of an iceberg
Stack Chrono key with max stat firmware update yes please
Attack speed on anything that actually attacks, which is… well, everybody, unless planning on playing 100% healer I guess 
I like CD reduction too, and always, ALWAYS, have a +health item ( with +health after survigin 180 sec ) in my loadouts. I think it gives me +500hp after 3 minutes, which is actually quite huge on squishies, and really matters a lot on “tanks” too.
Movement speed is always nice for everyone too.
0 cost activation Shard generation for Capture exclusively.
The other gear attributes I find… more circumstancial. Not bad, but not as “all around helpful”. Melees won’t care about reload or recoil. Ranged characters with no reload won’t care about reload. Only a few characters may want +healing power. Unless you have a super solid team, nobody will really care about +healing received. +Damage still seems very weak to me, no matter what. CC duration, Skill Damage, buildable cost, etc, are very weak things to put in my loadout for a primary attribute, but why not on secondary.
As for negative effects, since I play mostly melees or am not very affected by recoil on my ranged, I love having a -recoil, -heal power, even -damage reduction ( same as +damage, numbers are so low they don’t really matter… ). It’s a nice way of getting those activation prices to drop. I don’t use legendaries that much, and no epics. It’s costy, and I do not really have a “must have” legendary or epic yet anyway.
I quite like this for Oscar Mike though 

And that’s my current loadout on Kelvin ( assuming a Miko/Alani friend ) :
May swap that legendary I put by default for a health regen, movement speed, or CDreduction item, though. Although Kelvin isn’t that much affected by either movement speed or his cooldown after some time…
So… like 2/3 of the characters ? It’s kinda worthless on characters that don’t reload.
I personally like +skill damage on like Thorn and Orendi. There numbers can get quite a bit higher than characters primary attacks so I feel like it actually makes a substantial difference. With +11.2% skill damage I definitely notice a nice chunk of extra power.
I use 2 epics
- +140 shield strength, +4.2% skill damage, -21% reload speed
- +7% skill damage, +5.6% attack speed, -5.6% damage reduction
Both cost 756 shards I can activate both for less than 1 legendary
Skill damage on Thorn is great, it all stacks with her bonus from Curse. And Orendi well, spamming abilities is her thing 
