What are your ideas you would like to see implemented in Borderlands 3?

If Tiny Tina is not a playable character, I won’t even look at the trailers!!

Also, an eridian shoud be a playable character, perhaps The Watcher

1 Like

She could be so fun, and I agree with an eredian! With that I think they should also bring eredian weapons back from Borderlands 1. They were fun to mess around with as they had infinite ammo ! What ideas would you have for an eredian character action skill? I’m curious to know what it could be!

I’d like to have more possibilities for playstyles inside the skill trees. My idea was to have two tier three gamechangers, but just one could be chosen. When you reach the capstone, you could either take the capstone or the gamechanger you “abandoned” before. You could never take them all!
That way we would get more build diversity and more choices and options as well.

To the OPs idea: i loved the Mob-missions of Final Fantasy XII, so I would love to see it implemented in Borderlands.

A few things that might be interesting…

  • Re-skinable/modified weapons capabilities, like what you can find in games like Fallout and Black Ops. For a certain amount of money/or as a found object…you could add a better scope/barrel/etc. to your favorite gear.

  • Make weapons levels upgradable. For a certain price, you can raise the level of your fav gear.

Possibly these might take a big chunk out of the out of game modifications markets. Possibly.

On a personal note, not a fan of having to purchase characters/heads/skins. Make them unlockable by achievement. Being nickel and dimed in modern gaming is starting to get on my nerves as an adult player.

These are both fantastic ideas! I like the diversity in the skill trees. If you take a look at Derch’s video of the best class in Borderlands as far as balance and diversity goes, you can see how many different ways you can play as Jack’s Doppelganger! I think skill tree’s in the future should follow that layout as it is indeed very diverse, and fun!

Also, the gear is important, so I agree with you on ways to make our gear feel more like OUR gear and on how we could upgrade the lvl! Brilliant, although I think it should be limited so maybe you can only lvl up a gun to the cap for that playthrough.(lvl30 NVHM, lvl50 TVHM, and lvl72 UVHM/OP lvls) That’s an example based on Borderlands 2 though. This would still give players a better reason to farm a boss in UVHM to get that weapon they had in TVHM that was really good. Just a thought, but great idea nonetheless!

1 Like

Tiny Tina would be awesome, BUT WHAT ABOUT TORGUE. Oh god, i can already imagine it.

1 Like

TESTOSTERONE!!! MELEWOWOWOWOMELEWOW!
“THE STOCKS?! AWESOME!!!” Yes, Torgue would be awesome!

2 Likes

Flying vehicles, not hovering… return of the monster and an even faster and “glass” racer.

Moxxi as playable character (dressed in red please)… juicy.
Action skill “Love at burst sight”: moxxi sends #N kisses all over the battlefield that when they hit enemies they stop fighting and after a second or two of praising moxxi and declaring their love to her, they’ll explode in a cloud of pink hearts shouting “Moxxi is love moxxi is life” or “To the Moxxi and beyond! Wahahaha…haa…”;
the trees would be something which:
-turns the action as negative, so enemies instead of loving moxxi, will hate each others getting +###% dmg so they kill each other
-immunity to her friends by applying the skill to the other players, so they gain a temporary invincibility and/or replenish huge health during a good amount of time
-or simply boost the dmg of the skill adding various feelments (elements+feelings) to the enemies and leaving the remaining enemies in the area affected by random feelings from loving mixxi and not attacking to mindlessly perform action (e.g stripping in front of moxxi or her friends or dancing all around, air guitar etc)

I’d like to see an “actual” vending machine added to game.

There is no reason I should have to get up from playing to get a soda.
Bloop that sucka duck out of a usb slot for me.

Customizing color editing options for characters skin and your guns.

More kind of cool and pointless stuff to do with money since you at some point have more than you ever need. Like buy a house and in that house have a place to hang up hall of fame guns (once you hang it up it’s retired and no longer usable). When hung it will show you how many enemies it killed and other random stats from your time using it.

1 Like

Like Heartfire for Skyrim? An armoury display of the finest loot received from the most ferocious and invincible enemies on Pandora! Along with a few drops that were either lucky, or earned for the hundreds of times you farmed an enemy. RIP Gettle & Mobley :frowning:

1 Like

This was Incredibly detailed and fascinating! I love the idea and would love to play as Moxxi someday! “Careful sugar, that’s strong stuff.” :wink:

This should be a feature, no excuses! It’s 2015 for Claptrap’s sake!!!

1 Like

Actually…one that hit me the other day and that post above goes along with it, with a big exception.

Take all that extra money one acquires and whatever incarnation of alternative currency ( eridium, moonstone, whatever)…and use it to actually upgrade your favorite legendaries.

Don’t retire them…improve them. Bring them up to your current level for a certain price. Then you can still farm for the “perfect” versions.

I call this a win/win.

( NEVERMIND…I FORGOT I ALREADY POSTED SOMETHING SIMILAR…THERE IS NOTHING TO READ HERE! THERE USUALLY NEVER IS ANYWAY! :wink:

1 Like

how about something as simple as better drop rates for unique/legendaries, or at least dont make some guns almost impossible to get (the cobra) without some kind of special loot hunt thing that people might miss, i myself, since i used the cobra as an example, missed the loot hunt and would have really loved to have gotten one having loved the gun from Borderlands (on a side note, i really dont know why the rarity was lowered to blue, for all i know, after killing all those burners, i missed it cuz i didnt pay attention to blue rarity stuff)

The ability to choose a difficulty level, then have fast levelling allowing the player to hit the level cap within one playthrough at that difficulty.

Casual players get to try all the skills. The hardcore get to jump straight in at UVHM or whatever “Very Hard” might be called. Gun collectors and boss specialists get to the level cap quicker to start raiding. You could still choose to do multiple playthroughs with the same character type at different difficulty levels, if you wish. You won’t have to suffer “campaign burnout” grinding all the characters to the level cap.

“Win, win, win as they say … no one says that … I say that” - Sir Hammerlock :grin:

I want a Diablo3 style “season mode” so i can compete with my friends.
like the Scavenger Hunt a poster on here created except the whole thing is automated.

I feel that they should just tweak the lootpools… Look at Gettle and Mobley. They both have a specific drop and that’s it. I think that every unique weapon should have it’s own personal mob attached to it. With the Bunker it is harder to get a Bitch in say, corrosive because you could get a Bitch of another element, a Sham, Pearl, world drop, purple rarity absorb shield, purple Hyperion smg with Hyperion barrel all on top of a low drop chance. Then you have parts, which is just ridiculous and leads me to believe that there should be a weapon part gunsmith mechanic, but that is a different story. If the Bitch and Sham were seperated then the drop chance to get a Bitch would be higher for the Bunker because it would be the only specific legendary tied to him. This would cause the Sham to drop from somewhere else, perhaps an enemy without a legendary already tied to it.

Pearls I feel should not drop from mini bosses as a world drop. They, in my opinion, should be better(obviously most lack power giving how rare they sometimes are) and should only be a world drop for chests, Loot Midgets, Tubbies, Raid bosses and rare enemy spawns or something. I’m sold on everything except for the rare enemy spawns because it could be a bad thing, but I’m not sure.

It would work like so: You are cruising through Friendship Gulage(spelt wrong I think) when suddenly you see a Hyperion Hawk! I believe it is the name of the cloaking and sniper enemies? Now you see this Hawk and obliterate him with your ridiculously stacked CR Zero. Boom, headshot and… Oh, what is this? A Storm has dropped :open_mouth: Note added: Hawks have a chance to drop a Storm.

Now, this drop style for pearls would have to be extrememly rare due to multiple chances for enemies to spawn on the map and the challenge of the kill which is, none. I feel that this would also make more sense instead of loot midget farming because they can get dull. The weapon type will correlate with the enemy that drops it also.

Hawk: Sniper Pearlescent
Bruiser/Crusher: Shotgun Pearlescent
Goliath Blaster/Heavy Nomad:Launcher Pearl

Just a thought to spread the loot making for more rewarding and enjoyable farming runs, while also being more specific! Want a Bitch? Go bore Bunker! Pitchfork? Farm God-Liaths!
Ulti Badass Varkid? Well f*** Vermi! It can drop a Sham!

Thanks for all of the ideas everyone! I read them all and am enjoying seeing what ideas you all have as I hope you are all enjoying it the same. I just realised that I said “all” too many times in that sentence… Oh well

“THAT SENTENCE HAD TOO MANY SYLLABLES, APOLOGIZE!!!”

1 Like

Besides high expectations about story, characters, and content…I would like to see an ability to view contents of the game thru an app or site. Like Destiny where you can use the vault app to move stuff around, inspect your player, and inspect other players builds and inventory. And have it include all the stats as well.

That sounds cool, but only if u can view your stuff and maybe your friends stuff only, otherwise it would spoil a lot of things.